The Resurrection of Flinders Petrie

The following is an extended excerpt from my book-in-progress, “An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence”, which is under contract with Berghahn Books, New York, and is to see the light of day in the summer of 2020. I welcome your thoughts. The final form of […]

Romans Must Die – chapter draft

[a draft for the VALUE Project volume. Expect changes.] Romans Must die Shawn Graham Carleton University Archaeologists have been simulating past societies via computation for decades (cf Wurzer et al 2015; Costopoulos and Lake 2010 for recent overviews). It is nothing new for us to perform a kind of practical necromancy to raise the dead […]

On Academic Blogging – a Conversation with Matt Burton

Matt Burton, who is working on new web genres and informal scholarly communication, asked me some questions recently as part of his research. We thought it would be interesting to share our conversation. MB: When did you start your blog (career wise: as a grad student,  undergrad, etc)? I recently pulled my entire blog archive […]

Desert Island Archaeologies

You’ve been castaway on an uncharted desert isle… but friendly dolphins deposit a steamer trunk full of books on the shore to keep you occupied, the exact ten you’d pick. Thus the premise of Lorna Richardson’s new public archaeology project: Desert Island Archaeologies. Turns out, I was the first castaway. You can read my ten […]

Some Assembly Required: teaching through/with/about/by/because of, the Digital Humanities (slides & notes)

I’m giving a keynote address to the Canadian Network for Innovation in Education conference, at Carleton on Thursday (10.30, River Building). I’ve never done a keynote before, so I’ll confess to being a bit nervous. ‘Provoke!’ I’ve been told. ‘Inspire! Challenge!’ Well, here goes…. These are the slides and the more-or-less complete speaker’s notes. I […]

p3d.in for hosting your 3d scans

I’m playing with p3d.in to host some three dimensional models I’ve been making with 123D Catch. These are models that I have been using in conjunction with Junaio to create augmented reality pop-up books (and other things; more on that anon). Putting these 3d objects onto a webpage (or heaven forbid, a pdf) has been […]

Why I Play Games

(originally posted at #HIST3812, my course blog for this term’s History3812: Gaming and Simulations for Historians, at Carleton University). I play because I enjoy video games, obviously, but I also get something else out of it.  Games are a ‘lively art’; they are an expressive art, and the artistry lies in encoding rules (descriptions) about […]