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About Shawn Graham
Category: virtual learning environments
Thinking Worlds: Rapid World Authoring
Just Leap In: Light Embeddable MUVE?
Virtual Excavation in Second Life Has Found a New Home
Excavating Second Life
Greek and Roman Games in the Computer Age
Native Language and Culture through 3d Gaming
Interacting with Immersive Worlds II – Call for Papers Deadline February 2
Archaeology in, and archaeology of, Second Life
Text-based virtual worlds: an archaeological MOO
Special issue of Innovate Online
Virtual Excavation Update 5
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