Deformative Digital Archaeology

Is digital archaeology part of the digital humanities? This isn’t to get into another who’s in/who’s out conversation. Rather, I was thinking about the ways archaeologists use computing in archaeology, and to what ends. The Computer Applications in Archaeology Conference has been publishing proceedings since 1973, or longer than I’ve been on this earth. Archaeologists have been running simulations, doing spatial analysis, clustering, imaging, geophysicing, 3d modeling, neutron activation analyzing, x-tent modeling , etc, for what seems like ages. Surely, then, digital archaeologists are digital humanists too? Trevor Owens has a recent post that sheds useful light on the matter. … Continue reading Deformative Digital Archaeology

Historiographical issues & computer games

I punched that title into Google to see what would come up. Thought I’d share the more interesting results (in no particular order): Art Thief: An Educational Computer Game Model for Art Historical Instruction Jonathan Kinkley Jonathan Kinkley (art historian), 1240 N. Wood Street, #2, Chicago, IL 60622, U.S.A. E-mail: kinkley@gmail.com. PDF (2,244.539 KB) PDF Plus (322.008 KB) ABSTRACT Cognitive research has revealed learning techniques more effective than those utilized by the traditional art history lecture survey course. Informed by these insights, the author and fellow graduate researchers at the University of Illinois at Chicago designed a “serious” computer game … Continue reading Historiographical issues & computer games

Theorizing Digital Archaeology

What does ‘digital archaeology’ or ‘digital humanities’ or ‘digital history’ actually mean? Bill Caraher is giving it a stab; sounds like it’ll be a fascinating talk. I hope there’s a video: […]In particular, I am thinking about articulating the notion of digital workflow and its implications in my own archaeological research.By digital workflow, I mean the use of digital technologies across the entire range of archaeological procedures from pre-season planning, data collection in the field, and the dissemination of our results across multiple platforms for diverse audiences.  I like to imagine that our deep dependence on digital data and applications … Continue reading Theorizing Digital Archaeology

The spatial analysis of past built environments: call for papers

from my inbox: CALL FOR PAPERS ———————————————— Dear All, We would like to let you know about an interdisciplinary and international workshop on spatial analysis of past built spaces that will take place in Berlin on the 1st and 2nd of April 2010 (please see details below). Our two-day workshop aims to promote discussion between a range of researchers in the disciplines of history/archaeology, urbanism, architecture, and computer science who have an interest in the spatial analysis of the built environment, and especially of historic and prehistoric spaces. A number of very interesting speakers will be participating, and we would … Continue reading The spatial analysis of past built environments: call for papers

A Text Book in Agent Based Modelling

Steven Railsback and Volker Grimm are preparing a textbook in Agent Based Modeling that looks like it will become a standard text for all who are interested in the potential of the method. Interestingly, they have been providing draft chapters of the book for feedback. The book has five parts. Part I provides a quick introduction to modeling and agent-based modeling, and a “crash course” in programming ABMs in NetLogo. The goal of this part is to teach students enough of the basics so they can move on to the second part, which makes extensive use of simple but complete … Continue reading A Text Book in Agent Based Modelling

Learning with Digital Games – Nicola Whitton

I’ve just gotten my hands on an (e-)inspection version of Nicola Whitton’s Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. From the introduction, Two recent UK studies provide evidence that students may not be as comfortable with technology for learning and new ways of working as is commonly assumed. In a study of student expectations of higher education, IPSOS MORI(2007) found that while the group of potential students who took part in their study had grown up with technology they did not value the use of technology for its own sake, but instead put a … Continue reading Learning with Digital Games – Nicola Whitton

Visualisation in Archaeology

An interesting project hosted by Southampton in the UK and English Heritage – see the full website here. They’re hosting what looks to be a fascinating wee conference in October: Visualisation In Context: An Interplay of Practice and Theory 22 – 23 October 2009 Hosted by the University of Southampton The 2009 VIA Workshop is designed to probe the intersections between theory (which might traditionally be represented in terms of critique – linear and written) and practice (which might increasingly be expressed in terms of production – non-linear and visual) within the field of archaeology as well as other disciplines … Continue reading Visualisation in Archaeology

Top 100 Learning Games, according to Upside Learning

From the Upside Learning Blog It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008 Building Better Learning Games- Learning Visions, April 9, 2009 Marc Prensky – Digital Game-Based Learning Gadgets, games and gizmos for learning- Clive on Learning, January 29, 2008 How to Delight and Instruct in the 21st Century What Makes a Learning Game? Serious Games Blog mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson- Ignatia Webs, November 12, 2008 Marc Prensky – Twitch Speed, June 17, 2009 Using computer games in education- ThirdForce Blog, January 30, 2009 Digital … Continue reading Top 100 Learning Games, according to Upside Learning

Canadian Historical Review – article on game for history

I’m happy to say I had a hand in this article. History computer games have become an economic and cultural phenomenon, and historians should seize the opportunity to participate in their development. Players of history games are interested in the past and in the big questions that drive historical scholarship. In this way, games have the potential to draw players into the discipline if we can discover the best way to express history though simulation. But what research do we draw on as we study how to accomplish this transformation? This essay is the product of a meeting of historians, … Continue reading Canadian Historical Review – article on game for history