Of Hockey, Sympathetic Magic, and Digital Dirt

We won tickets to see the Ottawa – Tampa Bay game on Saturday night. 100 level. Row B. This is a big deal for a hockey fan, since those are the kind of tickets that are normally not within your average budget. More to the point of this post, it put us right down at ice level, against the glass. Against the glass!!! Normally we watch a hockey game on TV, or from up in the nose-bleeds. From way up there, you can see the play develop, the guy out in the open (“pass! pass! pleeeease pass the puck!” we … Continue reading Of Hockey, Sympathetic Magic, and Digital Dirt

eat, dance, play @ Çatalhöyük

From Middle Savagery – looks like an interesting day coming up! Join us for eat, drink, play @ Çatalhöyük, a project led by Professor Ruth Tringham of UC Berkeley that explores the intricate life practices of a Neolithic village in Turkey. Okapi Island, which has been in development since 2006, offers individuals the unique opportunity to explore reconstructions of Çatalhöyük, visit our virtual museum, and take guided video walks through the Island. In this demonstration you will join in authentic cooking lessons, dancing by the firelight, and canoeing down the river of Çatalhöyük. We will present student work and changes … Continue reading eat, dance, play @ Çatalhöyük

Frischer on Rome Reborn

Podcast featuring Bernard Frischer on the Rome Reborn project The audio is here. Frischer mentions some problems he’s had getting materials into Second Life, so he’s been using something called Open Simulator instead. I recall a ruby-powered tool for pushing autocad or sketchup models into Second Life (it’s on this blog somewhere 😉 and of course there’s all sorts of work done using commercial game engines to ‘virtualize’ models. With the obvious resources he has, I wonder why those avenues weren’t explored. Anyway, I think it was Troels who once mentioned it – but whatever tool we use for these … Continue reading Frischer on Rome Reborn

Second Life as an Archaeological Tool: Ruth Tringham

A podcast with Ruth Tringham on her work on Okapi Island: listen here ; transcript at http://www.ncptt.nps.gov/second-life-as-an-archaeological-tool/ Kevin Ammons: Welcome to the Preservation Technology podcast. I am Kevin Ammons. Today I am visiting with Ruth Tringham, one of the founders of the University of California Berkley the People in Multimedia Authoring Center for Teaching in Anthropology at Berkley (MACTiA). As a professor of anthropology at the University of California at Berkley Ruth uses an online virtual environment called Second Life in her teaching.Kevin Ammons: Welcome Ruth! How did you find yourself at Berkley exploring the notion of Second Life as … Continue reading Second Life as an Archaeological Tool: Ruth Tringham

Returning to Second Life

With my somewhat better internet connection, I can now once again explore in Second Life. It’s been roughly one year since I was last in there; I wonder what’s new, archaeology-wise? So, I went to http://maps.secondlife.com/ and searched ‘archaeology’, and found: Results 1-10 for “archaeology” ROMA Archaeology Interested in archaeology? Come dig in the interactive archaeological excavations in the corner of the ROMA Transtiberim sim. … Interested in archaeology? … Okapi Island (archaeology research, education, public outreach) Team OKAPI and Berkeley archaeologists mirror the prehistoric village, museum and archaeology in action at Catalhoyuk, Turkey. … SLCA (Second Life Center for … Continue reading Returning to Second Life

Rebuilding Catalhoyuk

On my reading list: Colleen Morgan, Rebuilding Catalhoyuk (full text) Building virtual models of archaeological sites has been seen as a legitimate mode of representing the past, yet these models are too often the end product of a process in which archaeologists have relatively limited engagement. Instead of building static, isolated, uncanny, and authorless reconstructions, I argue for a more active role for archaeologists in virtual reconstruction and address issues of representational accuracy, personal expression in avatars and peopling the virtual past. Interactive virtual worlds such as Second Life provide tools and an environment that archaeologists can use to challenge … Continue reading Rebuilding Catalhoyuk

Digital Media and Learning Competition, HASTAC, archaeological entries

Some archaeological entries in this year’s competition: Virtual Heritage: Engaging and Exploring our Past in Second Life Posted by dmlcAdmin 2 days ago The heritage sites of the Mississippi Delta are important cultural monuments. This project brings three key Arkansas heritage sites into Second Life, allowing direct access to those sites for students and the general public. This virtual learning platform will be designed to allow a direct engagement with historic material. Read More | Discuss | Learning Labs | heritage reconstruction archaeology 3D virtual All National Geographic Treasures of the Earth Lab Posted by dmlcAdmin 2 days ago The … Continue reading Digital Media and Learning Competition, HASTAC, archaeological entries

Software Turns that Cheap Camera into a 3d Scanner

Now: can you think of some archaeological applications? 🙂 See this post in Wired. It’s called ProFORMA, or Probabilistic Feature-based On-line Rapid Model Acquisition, but it is way cooler than it sounds. The software, written by a team headed by Qui Pan, a student at the Department of Engineering at Cambridge University in England, turns a regular, cheap webcam into a 3D scanner. Normally, scanning in 3D requires purpose-made gear and time. ProFORMA lets you rotate any object in front of the camera and it scans it in real time, building a fully 3D texture mapped model as fast as … Continue reading Software Turns that Cheap Camera into a 3d Scanner

Historical Maps, GIS, and Second Life

I’ve just come across a presentation (in three parts) given by David Rumsey, over a year ago. Worth a view! “A talk given by David Rumsey at the March 6, 2008 launch of his historical map library and exhibition in the virtual world of Second Life. The talk was delivered at the Rumsey Map Islands in Second Life. All of the maps in the talk can also be seen and downloaded from Rumsey’s free online map library at http://www.davidrumsey.com” Part I Part II Part III Continue reading Historical Maps, GIS, and Second Life