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Category: ROMA SPQR

Electric Archaeology: 3 years in the Blogoverse

Posted on 20 Jan 201020 Jan 2010 by Shawn

I just realized. I’ve been intermittently blogging now for three years, as of this December past. In that time, I think I’ve remained more or less true to the ‘mission’ of Electric Archaeology – to try out new techs, recount experiments, disseminate my research, in new media for archaeology and history. There have been times when I could post thoughtful, in-depth pieces; and times when I’ve merely passed on the interesting things that have turned up in my inbox. As of this morning according to WordPress, Electric Archaeology has had over 85,000 views, spread across 394 posts. There have been 329 comments made. I have 62 categories – clearly I need some rationalization there.

I sometimes toy with the idea of moving Electric Archaeology to my own space, so I can put some better analytics on it, but for whatever reason, that just doesn’t happen… :)

The all time most viewed posts on Electric Archaeology (the most recent posts of course are at the bottom, having had less chance to be viewed):

Title Views
Home page 18,250
Civilization IV World Builder Manual 8,786
Game Mods 3,113
Moodle + WordPress = Online University 2,611
About Shawn Graham 1,609
Historical GIS and various Google Earth 1,495
History Channel – Roman Battle Game 1,458
Review: The First Jesus? Expedition Week 1,278
Language Switcher for WordPress 1,100
Publications & Conferences 1,081
Agent Models 979
Angel versus Moodle 975
Sketchup into Second Life 842
Review: EXPEDITION WEEK: ‘Search for the 823
Rubric for assessing historical scenario 689
Review: Unlocking the Great Pyramid, Nat 669
SketchLife – Sketchup plugin for exporti 650
When on Google Earth? 524
AutoCad into Unreal2 520
The most amazing game I’ve seen lately: 483
Multiverse & Sketchup : Doom of Seco 479
Review: Shipwreck! Captain Kidd, Nationa 470
Resistance is Futile: Facebook & Stu 463
Lost Battles: Reconstructing the Great C 447
Review: Expedition Great White, Monday N 445
History Channel and Great Battles of Rom 432
Software Turns that Cheap Camera into a 428
Skype Can’t Hear Me Anymore 427
Ancient Civilizations Games- Competition 425
Greek and Roman Games in the Computer Ag 403
Cities & Centralities: A network app 396
Stone Age Online Game: Greenland 394
The Space Between: The Geography of Soci 389
The Glooper, Agent Based Modeling, and t 388
Path of the Elders: Game for teaching ab 386
Re-writing History: Battle of the Plains 380
Google Maps & Cultural Heritage 355
Archaeological Clutter & Dumpster Di 353
Archaeorama and the Amduat 352
Review: Lost Cities of the Amazon Nation 350
Omeka: a swahili word meaning ‘to displa 344
Review: Egypt Unwrapped: Alexander the G 330
Caesar IV and the Empire Online 324
Rome Reborn in Google Earth 318
FYI – Caesar IV tutorial 306
Review: Waking the Baby Mammoth 305
Simulations 304
Lulu.com and bypassing the publishers 302
PMOGing Internet Research Skills… 292
Digital Digging, a new version of Google 289
Going on an Expedition (National Geograp 280
Interactive Fiction (Text Adventure!) in 279
10th VAST International Symposium on Vir 279
YoYo Games Ancient Civilisations Game Ma 260
Archaeology in Second Life…. Where to 259
Planning archaeology in Second Life (2) 258
Open source virtual world: Croquet 243
CAA 2006 conference proceedings publishe 235
Sketchup + Augmented Reality 225
Historical Maps, GIS, and Second Life 222
Establishing Virtual Learning Worlds (fo 220
GIS & ABM in Netlogo 219
Forum Novum: a market in the Sabine Hill 219
Scenarios for Civilization IV 216
‘The Past Present: Augmented Historical 214
Magic (cyber)Carpet Ride 213
Life is a role-playing game: Weight Watc 212
Why computer games matter for history ed 206
So you’re interested in Alternate Realit 204
Masters and Doctoral Theses on Serious G 202
Roma Archaeology: Archaeological simulat 200
Forum Novum Scenario available 200
OnRez Viewer from Electric Sheep – Secon 199
Review: Herod’s Lost Tomb, National Geog 198
The Ancient Mediterranean Mod – Civiliza 195
Top 100 Learning Games, according to Ups 195
Serious Alternate Reality Game: Traces o 194
ANGEL LMS @ U Manitoba 191
Rome Total War: Battle of Cannae 190
Archaeology in, and archaeology of, Seco 186
Reading & Experiencing Space 185
Catalogue of Stamped Bricks from the Sou 185
Open Courseware 182
Civilization & Education 180
Learning from Las Vegas – Archaeology in 178
Northwest Rebellion – early stages work 177
Catal Hoyuk in Second Life 176
Sugata Mitra, Hole in the Wall, Self Org 172
Civ scenarios for teaching and learning 170
Archaeology, Data Mining, & Eureqa 162
Hampson Museum: Digital Curation, Digita 160
Learning to Write History with Video Gam 159
On Snow Crash, Sumer, and a Virtual Rape 159
Civ IV, some high school students, and s 155
Public Archaeology in Second Life – Remi 155
TravellerSim: Growing Settlement Structu 155
Tim Kohler on Agent Based Models in Arch 154
Visualising Word Links in Latin Inscript 152
Catalogue, XRF & XRD SES Brick Stamp 150
Excavating in Second Life (3) 149
Labour kills Educational Innovation 149
Library Research Skills Game from Carneg 145
JOLT: Best Practices for Integrating Gam 144
Dis Manibus RWU 142
Thinking Worlds: Rapid World Authoring 142
Interacting with Immersive Worlds II – C 142
Doing History or, ‘Where is Vinland?’ 141
Game based learning and Latin Literacy 140
Vespasian Rocks. For 2000 Years. 140
International Digital Storytelling Confe 138
PMOG is now the Nethernet 138
Yahoo Pipes and the Pleiades Project 137
Horizon 2009 Report 133
Call for Papers: Chicago Digital Humanit 130
Federation of American Scientists, Games 129
The Role of the Governor General: Canadi 129
Using Natural Language Processing and So 128
Text-based virtual worlds: an archaeolog 125
Using Civilization IV in a University Cl 124
Omeka plugins: Contribute, Geolocation 123
The Grail Diary 122
TweetMapping Archaeology 122
Archaeology: Let’s Build Something New 121
Writing Archaeology and Writing Fiction 119
Map of Complexity Science 117
Serious Games Canada Summit, Montreal 112
PMOG Mission: “Awww Sir, how can I find 111
“Speculum Fantasia” and thoughts on othe 109
The Ancient History Encyclopedia 108
History Canada Game: Mod for Civ III 108
Review: The Mystery of the Screaming Man 108
Archaeometry Cluster Analysis, BSR Brick 106
Agent Modeling and the settlement of the 105
Excavating Second Life 104
ABM: The emergence of cities 104
“In the springtime of 51 BC, Ptolemy Aul 104
Omeka Live! 104
Conference: Trade, Commerce, and the Sta 103
Oblivion, London, and Archaeological VR: 102
Do games actually achieve curricular lea 102
Classics and MMORPGS: not classic mmorpg 100
Digital History Class at Indiana Univers 100
Myths about Serious Games & Improvin 100
Virtual Excavation Update 5 99
Immersive Worlds conference at Brock 98
Learning 2.0 – interview with Garrison 98
Shaking up the Textbook Market 96
Conference Announcement: Communities and 96
Learning with Digital Games – Nicola Whi 95
Teddy: 3d art from 3d drawing 92
SL_Archaeology (or, the virtual excavati 91
Interactive Fiction – bibliography and o 90
The Year of the Four Emperors mod for Ci 90
Tweeting Archaeology 88
Mashing the physical and the virtual: ‘t 88
MAGIS: Mediterranean Archaeology GIS 88
Visualisation in Archaeology 87
Dig Into History – game from the Orienta 85
Omeka Plugins 84
Archaeology in Second Life – WAC6 83
Teaching with Interactive Fiction 83
“Making Dead History Come Alive Through 82
Interacting with Immersive Worlds Confer 81
Pyla-Koutsopetria: archaeological site i 79
Google Earth, Politics, and Replacement 79
Niagara 1812 – Interactive Arts & Sc 79
VisitorSim: agent modeling for site mana 78
evolution of a wikipedia article 78
Journal of Virtual Worlds Research: Educ 76
XRD results of British School at Rome st 75
(some) Top Ten Tips for Online Instructo 74
What does Civilization Stand For? Moddin 74
Omeka & Archaeological Survey Projec 73
Virtual Excavation in Second Life Has Fo 72
Native Language and Culture through 3d G 71
Powerpointed Out? Try Flypaper Instead. 71
Networks in the Ancient Mediterranean 71
Immersive Learning Bibliograph 1 71
On Learning in Video Games 70
Flat World Knowledge 70
True Life Archaeological Adventures (… 70
CALL FOR PAPERS for ALT-J – Learning and 69
Interactive Fiction, Passively 69
Wordle my world 69
OpenSim 68
Web 2.0 is not a democracy (and some dis 67
Advocating for Public Archaeology: don’t 67
The Ecology of Games 66
Alpheios – Firefox tools for Ancient Lan 65
Teaching with Civilization IV in Distanc 65
Secrets & Design – Lessons for Publi 64
Platial and Pleiades – rss feeds 61
Essays on History and New Media 61
Report on the Greek and Roman Games in t 61
Solipsis – another online world 61
Google WonderWheel and Me 61
Archaeology: Reverse Engineering World D 60
Discussion 60
Before there were graphics, there was te 60
Writers wanted for site – what would you 58
Gaming archaeology 58
Omeka Live… again! 57
E-learning in Canada: Report 57
The spatial analysis of past built envir 57
Some Academic Online Worlds 57
The NetherNet No More 57
Canadian Historical Review – article on 57
Distance Learning with the NPS Archaeolo 56
The PDQ – a new journal bridging bloggin 56
Touchgraph: digging through digital data 56
Indici ai bolli laterizi: digitised some 55
Neogeography, Gaming and Second Life 54
Archaeology, Art, and Abandoned Urban Pl 53
PatronWorld – Digital Death for Artifici 53
When on Google Earth: Now on Facebook 53
A Tribute to the Rolling Boulder 52
Archaeology & Computing – some recor 51
When the Brain Drain gets Clogged 51
SLOODLE v 0.4 available: educational too 50
A Text Book in Agent Based Modelling 50
Reconstructing Hadrian’s Wall in Second 49
Piccolo for dynamic Harris Matrices (amo 49
48
Ramo Games 48
Don’t Knock the Aztecs: Civ for History, 48
TinyMap vs. Platial 46
Responding to “Is PDQ a good idea?” 46
“Everything They Ever Wanted”: A NetLogo 46
Pyla-Koutsopetria: archaeological site i 46
EJA Review Piece, ‘Second Lives: Online 46
The archaeology of digital landscapes 45
Digital Media and Learning Competition: 45
“Burial Passage” – Remixing Catalhoyuk 45
Dual Reality: blended learning at Covent 45
On Caesar IV and the Ancient Economy 44
BiblioCartography 44
Some Agent Reading 44
Life on Site: PKAP and Podcasts 43
The Audio-Guide 2.0: location-triggered 43
Let’s write a textbook 43
Nabonidus & RWU Virtual Excavation 43
RPA Field School Scholarship 43
Digital Research Tools Wiki 43
Interactive Fiction Competition 42
Digital Zaraka 42
Archaeology Island in Second Life 42
Collective Dynamics Group 42
Of Chapels, Clutter, and Archaeological 42
The Virtual Via Flaminia 42
Archaeological Projects funded by the Ar 41
Civilization Revolution 41
Conference Call for Papers: NORTH AMERIC 41
Civilized Education 41
Canadians on the Nile 40
Electric Archaeology: Research Notes – w 40
Archaeoinformatics and Digging Digitally 40
University of Leicester – Designing in S 39
Open Context 39
Giving a presentation in Second Life 38
Towards a Theory of Good-History-through 38
Dryad and Simplifying World Design 38
Damnatio Memoriae, a work of Interactive 38
Archaeological Apps for Iphones and Andr 38
Interactive Fiction experiment continues 38
Ryerson & Facebook 37
Heritage Preservation in the National Po 37
Flash Earth 37
Archaeology and the Visual – a conversat 37
Machine translation 37
The Article of the Future 37
Vespasian, Civ IV, and Intro to Roman Cu 37
Nethernet Puzzle Contest: I am the Champ 35
Simulating History Research Lab 35
WAC-6: Art, Archaeology and Technology: 34
Electric Archaeology ‘Blook’ 34
Agent Based Models in the Humanities: a 34
Some More Agent Based Modelling Readings 34
User Experience of Reality & Gaming 34
The Plan 33
On Comics 33
Seminars on GIS & Archaeology 32
Google Wave & Archaeology 32
PD(Q) – first edition 32
Ancient World Mapping Center 32
MadLat Conference, Winnipeg 32
Quibus Lusoribus Bono? A Classicist Shak 32
Deadline Approaches: LEAP II, Internet A 32
Interviews with Digital Historians & 32
Some games with historical value… of s 31
The Virtual Research Environment for Arc 31
Online learning in SL & RWU 31
Space as a change agent 30
Dodging Bullets in Presentations 30
When on Google Earth: now in its 21st it 30
Affordable 3D printer: archaeological us 30
Winnipeg: MADLaT conference 30
Digitally Distributed Urban Environments 30
Persuasive Games 29
The Sky Remains 29
PMOG mission 29
Computers from Prehistory to Today 29
Online education and the economics of th 29
Wikitude World Browser 28
Archaeology Channel International Film a 28
VastPark Stress Test 28
Call for Papers: Complex Networks 28
Creating Serious Games 28
Bug Labs and hardware mashups 27
Interactive Fiction – the Text Adventure 27
Social Networks and Ceramics 27
The best edu-blogs 26
Remembrance Day 26
70 000 views 26
Free Archaeology & Nabonidus 26
Special issue of Innovate Online 26
Theorizing Digital Archaeology 25
Most viewed Electric Archaeology posts 25
Get Interacting With Immersive Worlds 25
Archaeology Magazine & Blogging Arch 25
SLED Events – Places to go to see educat 24
Educational Uses in Second Life 24
natgeogame1 24
The State of the Humanities 23
Josh Epstein on Agent Based Modeling 23
Why Grand Theft Auto Should be Taught in 23
“the employment of leisure” 23
“Great game, but NOT a study guide” 23
PMOGing (2) 23
2006 ‘Networks, Agent-Based Modeling, an 23
Interface, NETSCI09, and MHR 23
box, Slideshare, and Angel 22
Abolish the University. And while we’re 22
So those system requirements really are 22
9000 views 22
A Polis of Pixels: Social Networking for 22
natgeogame 22
Ah the Rural Canadian Internet… 21
Dynamic Modeling in a GIS Environment Au 21
NetherNet Redux? Google Sidewiki 21
From the vault – reflections of a first 21
Just Leap In: Light Embeddable MUVE? 21
wordpress 2.5 ate my homework 20
The Trouble with Civilization 20
Pleiades Responds 20
Another Day, another Online World servic 20
….and now, the Multiverse! 20
Complaints Department 19
Second Assisi & Secunda Vita 19
File this under ‘tooting of own horn’ 19
R.F.Newbold, “Some social and economic c 19
Blogging Archaeology 19
Video of 3d printer in Action 19
Slideshare and Slidecasting (and the Tra 18
WAC Student Committee Recruiting New Mem 18
10 000 BV 18
Wikis in plain english 17
XRF results of British School at Rome st 17
Caesar IV 17
The London Charter 17
RWU: first in the world! 17
Publishing Archaeology 17
Educational Tour Guide 16
Visualizing Latin & Other Things 16
The Past Discussed (Quarterly) 15
To market, to market we go! 15
TypeRacer 15
P2PU – the social wrapper on open course 15
XRF results of British School at Rome st 15
Some games bibliography for you 14
Bridging weblogs and the unwebbed 14
Tenure for Digital Work 13
Immersive Worlds Conference 13
Escapist Magazine and Serious Games 13
PD(Q) Still a Good Idea 12
Bristol Light Cider, from Coronation Hal 12
Our Surest Hopes of Prosperity – Gordon 12
Case Studies Wanted – The Subject Centre 12
Next Generation Storytelling 12
Roma Victor 11
Educause Immersive Learning Environments 11
On this Remembrance Day: Cecil Elliott 11
birthing pmog 11
Twisty Little Passages 11
Upcoming Presentations 11
Useful education-in-SL stuff 11
Egyptian Temples in SL 10
Look on thes works, ye mighty 10
GeoAnnotated Electric Archaeologist 10
Digital Media and Learning Competition 10
Centres for Digital Humanities & Oth 9
Goodbye, IFA 8
Digital Humanities Summer Institute at U 8
Kickstarter: funding your project 8
The Coming Web 8
Who I am, what this blog’ll be about… 8
All Rules Lead to Players 8
Material Culture…. in a virtual world? 6
On a slightly different note – of museum 6
Immersion 5
Working online 5
Mapping Witches 5
Postcard from Second Life 3
Who’s On Second – podcasts about nonprof 3
Agent based modelling of the Hispanic Ba 3
Posted in adventure, agent based modeling, ancient geography, Ancient World Mapping Center, Archaeological Blogs, archaeology, arg, bibliography, Blogroll, caesar iv, civilization, competition, conference, data management, digital history, environments, epigraphy, funding, game theory, games, GIS, history, humanities, immersive learning, interactive fiction, literacy, making, mash up, media literacy, multiverse, nethernet, netlogo, networks, pdq, pipes, platial, presentations, publishing, research notes, review, ROMA SPQR, Roma Victor, Rome, second life, serious games, simulation, SLURL, snow crash, space, sumer, teaching, text adventures, theory, tinymap, tools, tour guide, tv, Uncategorized, unreal tournament, virtual learning environments, virtual worlds

Postcard from Second Life

Posted on 18 Dec 2006 by Shawn

ROMA (SPQR) has a sim in Second life, at 185,54,26

(Here is Rome by night, decked out for Saturnalia)

Posted in ROMA SPQR, Rome, simulation, SLURL

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