Living the Life Electric

I’m addressing the Underhill Graduate Students’ Colloquium tomorrow, here in the history department at Carleton U. Below are my slides for ‘Living the Life Electric: On Becoming a Digital Humanist’ update March 7: here are my speaking notes. These give a rough sense of what I intend to talk about at various points. Bolded titles are the titles of slides. Not every slide is listed, as some speak more or less for themselves. I wanted to be an archaeologist – I graduated in 2002. ‘Digital Humanities’ wasn’t coined until 2004. It emerges from ‘humanities computing’, which has been around since the … Continue reading Living the Life Electric

HIST3812, Gaming and Simulation for Historians

Finally, with a bit of space to breathe, I am turning to getting my HIST3812 Gaming and Simulation for Historians course put together. In response to student queries about what this course will explore, I’ve put together a wee comic book (to capture the aesthetic of playfulness about history that games & simulations naturally contain). I’m not a particularly good maker of comic books, but it does the trick, more or less. See it on Issuu here Continue reading HIST3812, Gaming and Simulation for Historians

Getting Started with MALLET and Topic Modeling

UPDATE! September 19th 2012: Scott Weingart, Ian Milligan, and I have written an expanded ‘how to get started with Topic Modeling and MALLET’ for the Programming Historian 2. Please do consult that piece for detailed step-by-step instructions for getting the software installed, getting your data into it, and thinking through what the results might mean. Original Post that Inspired It All: I’m very interested in topic modeling at the moment. It has not been easy however to get started – I owe a debt of thanks to Rob Nelson for helping me to get going. In the interests of giving … Continue reading Getting Started with MALLET and Topic Modeling

A Small Revolution

“It was a small revolution: you could see something infiltrate the room – pride – as this person from the University talked about their history, their story.” I was speaking with Lisa Mibach, from Deschenes, Quebec, once an independent town, then part of the city of Aylmer, and now part of the larger city of Gatineau. We were talking about her and her group’s efforts to document the heritage of this part of the city. It’s an anglophone sector of the city. If you look on the google map satellite image, you can see one of the most significant pieces … Continue reading A Small Revolution

Serious Games for Archeaology & Imagining The Past

Ruth Tringham and her team at Berkeley continue to do extremely interesting work! I’ve just come across this course description for ‘serious games for archaeology‘, a course that asks probably *the* most important question when it comes to the content of historically-themed video games: […]We will explore and learn to critically analyze existing games that deal with archaeology, history, and the past. How, for example, does the game “Colonial Williamsburg” that MIT is developing differ from more popular games such as “Civilization”? We’ll discuss why it is that the commercial game producers are not interested in the educational value and … Continue reading Serious Games for Archeaology & Imagining The Past

Exploring Resilience in Shawville – Lyndal Neelin

In the Canadian Studies department at Carleton, Lyndal Neelin is studying the anglophones of Shawville Quebec. Being one of those myself, I thought I’d highlight Lyndal’s study & blog here, in the hopes of reaching more of Shawville’s Diaspora. After the mines closed in the 70s, and the PQ came to power, there was quite a substantial exodus of talent and resources; Lyndal’s study examines how the community responds and recovers from that. Shawville is sometimes still a target for some of the more extreme fringes of the separatist movement. Continue reading Exploring Resilience in Shawville – Lyndal Neelin