Open Context & Carleton Prize for Archaeological Visualization

Increasingly, archaeology data are being made available openly on the web. But what do these data show? How can we interrogate them? How can we visualize them? How can we re-use data visualizations?

We’d like to know. This is why we have created the Open Context and Carleton University Prize for Archaeological Visualization and we invite you to build, make, hack, the Open Context data and API for fun and prizes.

Who Can Enter?

Anyone! Wherever you are in the world, we invite you to participate. All entries will be publicly accessible and promoted via a context gallery on the Open Context website.

Sponsors

The prize competition is sponsored by the following:

  • The Alexandria Archive Institute (the nonprofit that runs Open Context)
  • The Digital Archaeology at Carleton University Project, led by Shawn Graham

Categories

We have prizes for the following categories of entries:

  • Individual entry: project developed by a single individual
  • Team entry: project developed by a collaborative group (2-3 people)
  • Individual student entry: project developed by a single student
  • Student team entry: project developed by a team of (2-3) students

Prizes

All prizes are awarded in the form of cash awards or gift vouchers of equivalent value. Depending on the award type, please note currency:

  • Best individual entry: $US200
  • Best team entry (teams of 2 or 3): $US300 (split accordingly)
  • Best student entry: $C200
  • Best student team entry (teams of 2 or 3): $C300 (split accordingly)

We will also note “Honorable Mentions” for each award category.

Entry Requirements

We want this prize competition to raise awareness of open data and reproducible research methods by highlighting some great examples of digital data in practice. To meet these goals, specific project entry requirements include the following:

  • The visualization should be publicly accessible/viewable, live on the open Web
  • The source code should be made available via Github or similar public software repository
  • The project needs to incorporate and/or create open source code, under licensing approved by the Free Software Foundation.
  • The source code must be well-commented and documented
  • The visualization must make use of the Open Context API; other data sources may also be utilized in addition to Open Context
  • A readme file should be provided (as .txt or .md or .rtf), which will include:
    • Instructions for reproducing the visualization from scratch must be included
    • Interesting observations about the data that the visualization makes possible
    • Documentation of your process and methods (that is to say, ‘paradata’ as per theLondon Charter, section 4)

All entries have to meet the minimum requirements described in ‘Entry Requirements’ to be considered.

Entries are submitted by filling a Web form (http://goo.gl/forms/stmnS73qCznv1n4v1) that will ask you for your particulars and the URL to your ‘live’ entry and the URL to your code repository. You will also be required to attest that the entry is your own creation.

Important Dates

  • Closing date for entry submissions: December 16, 2016
  • Winners announced: January 16, 2017

Criteria for Judging

  • Potential archaeological insight provided by the visualization
  • Reproducibility
  • Aesthetic impact
  • Rhetorical impact
  • Appropriate recognition for/of data stakeholders (creators and other publics)

Attention will be paid in particular to entries that explore novel ways of visualizing archaeological data, or innovative re-uses of data, or work that takes advantage of the linked nature of Open Context data, or work that enables features robust/reproducible code for visualizations that could be easily/widely applied to other datasets.

Judges

The judges for this competition are drawn from across the North America:

Resources

Digital Media and Learning Competition, HASTAC, archaeological entries

Some archaeological entries in this year’s competition:

The heritage sites of the Mississippi Delta are important cultural monuments. This project brings three key Arkansas heritage sites into Second Life, allowing direct access to those sites for students and the general public. This virtual learning platform will be designed to allow a direct engagement with historic material.

The Children’s Museum of Indianapolis is planning a new exhibit called Treasures of the Earth. The goal is to create an adventure in archaeology featuring three major archeological discoveries and a lab where families can use technology to learn about science and uncover clues to the past.
Dive a hundred feet below sea level and take a voyage back hundreds of years in a virtual simulation game to learn how scientific archaeological methods are used to survey, explore, excavate and interpret submerged cultural resources.
Stone Mirror introduces archaeology via participation in a 3-D “virtual dig” of Çatalhöyük, Central Anatolia (southern Turkey). Based on Swigart’s Stone Mirror: A Novel of the Neolithic, students experience both past and present to create a “path of inference” from discovering objects to creating narratives describing their historical meaning.
The goal is to create a system of virtual collaborative environments able to teach how to virtually reconstruct ancient worlds in 3D, involving a community of young users. The system is based on the following archaeological case studies: Roman imperial Villas, ancient Chinese tombs and Mayan sites.

Digital Media and Learning Competition: a digital archaeology moment?

The following appeared on my ‘discussion’ page this morning:

We would like you and your readers to consider applying for and to help get out the word about our second (2008 HASTAC/MacArthur Foundation Digital Media and Learning Competition. It’s a $2 Million Competition. Focus: Participatory Learning
Application Deadline: October 15, 2008
Full information at: http://www.dmlcompetition.net
Awards will be made in two categories:

Innovation in Participatory Learning Awards support large-scale digital learning projects
$30,000-$250,000

Young Innovator Awards are targeted at 18-25 year olds
$5,000-$30,000

Full information at: http://www.dmlcompetition.net

I would be interested in putting in an application for myself, but the thought occurs: there are a lot of digital media/archaeology types out there, with great ideas and motivation, but not so much funding perhaps. Why don’t we put together a collaborative proposal?