Heritage Jam 2015

So it’s Heritage Jam time again. This year’s theme is ‘museums & collections’. I was just going to repurpose my ‘diary in the attic‘ but I turned that into a tutorial for #msudai, and, well, with one thing and another, I’m not sure I’ll actually get anything made. That’s not to say I don’t have an idea about what I’d do in its stead. I’ve got lots of ideas. I am, in slow moments, idly trying to make this one happen, but I’m having trouble on one step (#5, as it happens). If anybody wants to take this idea and … Continue reading Heritage Jam 2015

The diary in the attic

update feb 2 2017: In a fit of madness, I ‘tidied’ up the dropbox folder where these materials were hiding. And dumb-ass that I am, I can’t find them again. So, in the meantime, you can grab the apk for the stereoscopic version here, and the diary pages here (although those might be too low-rez for this to work properly). An object lesson: never tidy anything.   Shawn dusted off the old diary. ‘Smells of mould’, he thought, as he flipped through the pages. Hmmph. Somebody was pretty careless with their coffee. I think it’s coffee. Hmm. Doesn’t smell like … Continue reading The diary in the attic

importing GIS data into unity

Per Stu’s workflow, I wanted to load a DEM of the local area into Unity. 1. Stu’s workflow: http://www.dead-mens-eyes.org/embodied-gis-howto-part-1-loading-archaeological-landscapes-into-unity3d-via-blender/ I obtained a DEM from the university library. QGIS would not open the damned thing; folks on Twitter suggested that the header file might be corrupt. However, I was able to view the DEM using MicroDEM. I exported a grayscale geotiff from MicroDEM. The next step is to import into Unity. Stu’s workflow is pretty complicated, but in the comment thread, he notes this: 2. Alastair’s workflow: https://alastaira.wordpress.com/2013/11/12/importing-dem-terrain-heightmaps-for-unity-using-gdal/ Alrighty then, gdal. I’d already installed gdal when I updated QGIS. But, I couldn’t seem … Continue reading importing GIS data into unity

Problems with low-friction AR

Ok. I’ve had a bit of feedback from folks. The issues seem to be: audio doesn’t always load locations don’t always trigger Those are two big issues. I’m not entirely sure what to do about them. I just spun up a story that takes place around the quad here; I took the Ottawa Anomaly code and plugged in different coordinates. When I playtested from my computer, audio loaded up, which was good. But when I went downstairs and outside, to where I knew the first trigger to be: no audio. The ‘play audio’ function reported, ‘what audio?’ so I know … Continue reading Problems with low-friction AR

On haunts & low-friction AR – thinking out loud

The frightening news is that we are living in a story. The reassuring part is that it’s a story we’re writing ourselves. Alas, though, most of us don’t even know it – or are afraid to accept it. Never before did we have so much access to the tools of storytelling – yet few of us are willing to participate in their creation. – Douglas Ruskhoff, ‘Renaissance Now! The Gamers’ Perspective’ in Handbook of Computer Game Studies, MIT Press, 2005: 415. Haunts is about the secret stories of spaces. Haunts is about locative trauma. Haunts is about the production of what Foucault … Continue reading On haunts & low-friction AR – thinking out loud

Low Friction Augmented Reality

Maybe you’ve thought, ‘Augmented reality – meh’. I’ve thought that too. Peeping through my tablet or phone’s screen at a 3d model displayed on top of the viewfinder… it can be neat, but as Stu wrote years ago, [with regard to ‘Streetmuseum’, a lauded AR app overlaying historic London on modern London] …it is really the equivalent of using your GPS to query a database and get back a picture of where you are. Or indeed going to the local postcard kiosk buying an old paper postcard of, say, St. Paul’s Cathedral and then holding it up as you walk … Continue reading Low Friction Augmented Reality

Putting Pompeii on Your Coffee Table

(cross-posted from my course blog, #hist5702x digital/public history. If you’re interested in public history and augmented reality, check out my students’ posts!) Creating three dimensional models from photographs has its ups and downs. But what if we could do it from video? I decided to find out. First, I found this tourist’s film of a house at Pompeii (house of the tragic poet, he says): I saved a copy of the film locally; there are a variety of ways of doing this and two seconds with google will show you how. I then watched it carefully, and took note of … Continue reading Putting Pompeii on Your Coffee Table

Historical Friction

edit June 6 – following on from collaboration with Stu Eve, we’ve got a version of this at http://graeworks.net/historicalfriction/ I want to develop an app that makes it difficult to move through the historically ‘thick’ places – think Zombie Run, but with a lot of noise when you are in a place that is historically dense with information. I want to ‘visualize’ history, but not bother with the usual ‘augmented reality’ malarky where we hold up a screen in front of our face. I want to hear the thickness, the discords, of history. I want to be arrested by the … Continue reading Historical Friction

p3d.in for hosting your 3d scans

I’m playing with p3d.in to host some three dimensional models I’ve been making with 123D Catch. These are models that I have been using in conjunction with Junaio to create augmented reality pop-up books (and other things; more on that anon). Putting these 3d objects onto a webpage (or heaven forbid, a pdf) has been strangely much more complicated and time-consuming. P3d.in then serves a very useful purpose then! Below are two models that I made using 123D catch. The first is the end of a log recovered from anaerobic conditions at the bottom of the Ottawa River (which is … Continue reading p3d.in for hosting your 3d scans

123D Catch iPhone app

I’ve just been playing with the 123D catch iphone app. Aside from some annoying login business, it’s actually quite a nice little app for creating 3d volumetric models. I have a little toy car in my office. I opened the app, took 15 pictures of the car sitting on my desk, and sent it off for processing. The resulting model is viewable here. Not too bad for 5 minutes of futzing about with the iphone. Since I’m interested in 3d models as fodder for augmented reality, this is a great workflow. No fooling around trying to reduce model & mesh … Continue reading 123D Catch iPhone app