The humane hack – a snippet of an argument

[this is the snippet of an argument, and all that I’ve managed to produce today for #AcWriMo. I kinda like it though and offer it up for consumption, rough edges, warts, and all.  It emerges out of something Shawn Anctil said recently about ‘the Laws of Cool‘ when we were talking about his comps which happen this Thursday. In an effort to get my head around what he said, I started to write. This might make it into a piece on some of my recent sound work. Alan Liu’s stuff is always wonderful to read because it turns my head … Continue reading The humane hack – a snippet of an argument

Listening to Watling Street

I greatly admire the work of Brian Foo, the ‘Data Driven DJ‘. His ‘Two Trains: A Sonification of Income Inequality on the NYC Subway’ uses data on incomes around the stops on the subway as fodder for an algorithmically generated sound scape that captures (to my mind; I’ve never been to NY) the dynamics of that city. Brian released all of his code and data on Github, and I’ve been playing around with it. I’ve got big plans. But I thought you’d enjoy, to start with, my first experiment, which is a sonification of the epigraphic density of Watling Street … Continue reading Listening to Watling Street

historical maps into Unity3d

This should work. Say there’s a historical map that you want to digitize.  It may or may not have contour lines on it, but there is some indication of the topography (hatching or shading or what not). Say you wanted to digitize it such that a person could explore its conception of geography from a first person perspective. Here’s a workflow for making that happen. Some time ago, the folks at the NYPL put together a tutorial explaining how to turn such a map into a minecraft world. So let’s do the first part of their tutorial. In essence, what we … Continue reading historical maps into Unity3d

importing GIS data into unity

Per Stu’s workflow, I wanted to load a DEM of the local area into Unity. 1. Stu’s workflow: http://www.dead-mens-eyes.org/embodied-gis-howto-part-1-loading-archaeological-landscapes-into-unity3d-via-blender/ I obtained a DEM from the university library. QGIS would not open the damned thing; folks on Twitter suggested that the header file might be corrupt. However, I was able to view the DEM using MicroDEM. I exported a grayscale geotiff from MicroDEM. The next step is to import into Unity. Stu’s workflow is pretty complicated, but in the comment thread, he notes this: 2. Alastair’s workflow: https://alastaira.wordpress.com/2013/11/12/importing-dem-terrain-heightmaps-for-unity-using-gdal/ Alrighty then, gdal. I’d already installed gdal when I updated QGIS. But, I couldn’t seem … Continue reading importing GIS data into unity