ODATE in Perpetual Beta

Digital archaeology is always in a state of becoming. How could it be otherwise? And so, I offer up to you what we’ve managed to put together for the Open Digital Archaeology Textbook Environment ODATE as a perpetual beta, never finished, always open to further refinement, expansion, pruning, growth. I hope that you will take … Continue reading ODATE in Perpetual Beta

Award for Outstanding Work in Digital Archaeology – ODATE

I was pleased to find the following note in my email Thursday last from the AIA…. Previous winners of the award may be found here. Speaking for everyone on the ODATE team, we are honoured to join their company! Earlier projects that have been honoured are becoming part of the entire ecosystem of digital archaeology … Continue reading Award for Outstanding Work in Digital Archaeology – ODATE

Call for Collaborators: The Open Digital Archaeology Textbook Environment (ODATE)

The Open Digital Archaeology Textbook Environment is a collaborative writing project led by myself, Neha Gupta, Michael Carter, and Beth Compton. (See earlier posts on this project here).  We recognize that this is a pretty big topic to tackle. We would like to invite friends and allies to become co-authors with us. Contact us by … Continue reading Call for Collaborators: The Open Digital Archaeology Textbook Environment (ODATE)

ODATE: Open Digital Archaeology Textbook Environment (original proposal)

“Never promise to do the possible. Anyone could do the possible. You should promise to do the impossible, because sometimes the impossible was possible, if you could find the right way, and at least you could often extend the limits of the possible. And if you failed, well, it had been impossible.” ― Terry Pratchett, … Continue reading ODATE: Open Digital Archaeology Textbook Environment (original proposal)

small acts of disruption in archaeological publishing

Last month I presented at the Computer Applications in Archaeology Conference in Tübingen. I was in #s1 (full TAGS archive here) on ‘creative disruption’ in digital archaeology. Below, my slides and the speaking notes from my presentation. Next up is @electricarchaeo, who has disrupted archaeology by breaking the board, crushing the chalk, and killing a computer. … Continue reading small acts of disruption in archaeological publishing

Slow Archaeology?

@BillCaraher @ekansa @adamrabinowitz i have issues with slow archaeology. — Shawn Graham (@electricarchaeo) March 15, 2017 I tweeted the other day that I have problems with ‘slow’ archaeology. Here’s a quick post to try to outline some of the issues I have. It draws on some things I’ve written before, both public and private. My … Continue reading Slow Archaeology?

Open Notebook Research in Digital Archaeology

We’re currently writing the very first draft of our integrated DHBox virtual-machine-and-textbook for digital archaeology. It’s aimed at the same crowd as a regular intro-to-archaeology text, that is, first or second year students with little digital grounding. It won’t cover everyone’s wishlist for digital archaeology, but it will with care be a solid foundation for … Continue reading Open Notebook Research in Digital Archaeology