ODATE in Perpetual Beta

Digital archaeology is always in a state of becoming. How could it be otherwise? And so, I offer up to you what we’ve managed to put together for the Open Digital Archaeology Textbook Environment ODATE as a perpetual beta, never finished, always open to further refinement, expansion, pruning, growth. I hope that you will take […]

small acts of disruption in archaeological publishing

Last month I presented at the Computer Applications in Archaeology Conference in Tübingen. I was in #s1 (full TAGS archive here) on ‘creative disruption’ in digital archaeology. Below, my slides and the speaking notes from my presentation. https://twitter.com/GingeryGamer/status/976041814250672128 slides: http://shawngraham.github.io/presentations/caa.html#/ 1.1. first of all – see Katherine Cook’s Twitter Conference Paper because it is a much better […]

Rolling out DHBox for HIST3814

First of all, the support of Steve Zweibel of CUNY and Andrew Pullin from Carleton’s Computer Science department has been above and beyond the call of duty, and I owe them a case (if not several) of beer. So below I offer some observations on rolling out our own DHBox at Carleton for my HIST3814o […]

Open Notebook Research in Digital Archaeology

We’re currently writing the very first draft of our integrated DHBox virtual-machine-and-textbook for digital archaeology. It’s aimed at the same crowd as a regular intro-to-archaeology text, that is, first or second year students with little digital grounding. It won’t cover everyone’s wishlist for digital archaeology, but it will with care be a solid foundation for […]

An introduction to github and version control

We’re currently writing the very first draft of our integrated DHBox virtual-machine-and-textbook for digital archaeology. It’s aimed at the same crowd as a regular intro-to-archaeology text, that is, first or second year students with little digital grounding. It won’t cover everyone’s wishlist for digital archaeology, but it will with care be a solid foundation for […]

Failing Productively in Digital Archaeology

We’re currently writing the very first draft of our integrated DHBox virtual-machine-and-textbook for digital archaeology. It’s aimed at the same crowd as a regular intro-to-archaeology text, that is, first or second year students with little digital grounding. It won’t cover everyone’s wishlist for digital archaeology, but it will with care be a solid foundation for […]