Prompted by Lee, I’m collating here materials that I’ve put out there regarding my teaching/thinking related to video games & history and archaeology. The list below is in no recognizable bibliographic style (mostly because I’m tapping this out and can’t be bothered this AM).

2006 The Year of the Four Emperors – CivIV scenario that started it all

2012 Stranger in These Parts—v01

2009 Kee, Graham, et al. Towards a Theory of Good History Through Gaming. Canadian Historical Review 90.2

2010 My Glorious Failure

2010 Kee, Graham, and Vaughan The Haunted School on Horror Hill: A Case Study of Interactive Fiction in an Elementary Classroom

2014 Kee, Graham Teaching History in an Age of Pervasive Computing: The Case for Games in the High School and Undergraduate Classroom Pastplay–pastplay-teaching-and-learning-history-with-technology?g=dculture;trgt=div2_ch13;view=fulltext;xc=1

2014 Graham Rolling Your Own: On Modding Commercial Games for Educational Goals Pastplay–pastplay-teaching-and-learning-history-with-technology?g=dculture;rgn=div1;subview=detail;type=simple;view=fulltext;q1=Rolling+Your+Own%3A+On+Modding+Commercial+Games+for+Educational+Goals

2015 Pulling Back the Curtain- Writing History through Video Games Web Writing

I think that’s everything.

Syllabi, websites, random presentations etc

Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology

An introduction to writing history through videogames (for High School students)

HIST3812a 2014 version, Minecrafted History worlds:

HIST3812a 2014 version, playable syllabus

HIST3812a 2014 version, course blog

HIST3812a 2013 version,