I was interviewed by Ben Meredith on procedurally generated game worlds and their affinities with archaeology, for Kill Screen Magazine. The piece was published this morning. It’s a good read, and an interesting take on one of the more interesting recent developments in gaming. I asked Ben if I could post the unedited communication we had, from which he drew on for his article. He said ‘yes!’, so here it is.
It seems to me that archaeology and video games share a number of affinities, not least of which because they are both procedurally generated. There is a method for field archaeology; follow the method, and you will have correctly excavated the site/surveyed the landscape/recorded the standing remains/etc. These procedures contain within them various ways of looking at the world, and emphasize certain kinds of values over others, which is why it is possible to have a marxist archaeology, or a gendered archaeology, or so on. Thus, it also seems obvious to me that you can have an archaeology within video games (not to be confused with media archaeology, or an archaeology of video games). A great example of this kind of work is Andrew Rheinhart’s exploration of the beta of Elder Scrolls Online – you should touch base with him, too.http://archaeogaming.wordpress.com/2014/01/22/beta-testing-archaeology-in-elder-scrolls-online-taken-down/
On to your questions!
What motivated you to become an archaeologist?
Romance, mystery, allure, the ‘other’, the desire to travel… my initial impetus for getting into archaeology comes from the fact that I’m ‘from the bush’ in rural Canada and as a teenager I wanted so much more from the world. I now recognize that there’s some amazing archaeology in my own backyard (as it were) but I was too young and immature to recognize it then. The Greek Bronze Age, the Mycenaean heroes, the Minoans, Thera… all these captured my imagination. And there was no snow!
Personally, what single facet of archaeology captures the spirit of the field most effectively?
Check out the work of Colleen Morgan http://middlesavagery.wordpress.com/2014/03/05/stop-saying-archaeology-is-actually-boring/ and Sophie Hay http://pompei79.wordpress.com/2014/03/05/scratching-the-surface/ and Lorna Richardson http://digipubarch.org/2014/03/14/all-the-swears-for-this/ If there is a ‘spirit of the field’, I think these three scholars capture it admirably. They are curious, reflective, aware of the impact that the doing of archaeology has in the wider world. Archaeology produces powerful narratives, powerful ways of framing our current situation regarding the past and the present. I aspire to be more like these three remarkable women.
Which game do you think, so far, best achieves this?