Two conferences at the same time, opposite sides of the world (give or take), and you can’t get to either? There’s an app for that, and it’s called Twitter.
Inspired by Nicolas’ work, Jessica Ogden performed the same service at the Computer Applications in Archaeology UK edition conference, here.
Some of the things going on in the UK in terms of digital archaeology are very exciting indeed. What with my own interest and work in agent based modeling, I’m perhaps a bit biased. But I was also excited to see (‘read about’) some interesting work being done in terms of using game engines for archaeological visualization and outreach. I’m working on a project at the moment using the Web.Alive product (it’s built on Unreal) to render archaeological knowledge in an immersive environment. I’ve applied for funding to see if I can procedurally generate immersive worlds from archaeological repositories such as OpenContext.org. Stay tuned!