I punched that title into Google to see what would come up. Thought I’d share the more interesting results (in no particular order):
Jonathan Kinkley (art historian), 1240 N. Wood Street, #2, Chicago, IL 60622, U.S.A. E-mail: firstname.lastname@example.org.
Cognitive research has revealed learning techniques more effective than those utilized by the traditional art history lecture survey course. Informed by these insights, the author and fellow graduate researchers at the University of Illinois at Chicago designed a “serious” computer game demo, Art Thief, as a potential model for a learning tool that incorporates content from art history. The game design implements constructed learning, simulated cooperation and problem solving in a first-person, immersive, goal-oriented mystery set within a virtual art museum.
- A lecture on Militarism in video games
- Study of Game Scheme for Elementary Historical Education
- Playing History with Games
- A Stonewall Riot Video Game?
- Playful History?
- Digitalizing [sic] Historical Consciousness
- Historical Simulations in the Classroom
- From Slideshare, a ‘Literature Review on the use of video games in humanities education”: