Some archaeological entries in this year’s competition:
Virtual Heritage: Engaging and Exploring our Past in Second Life
Posted by dmlcAdmin 2 days ago
The heritage sites of the Mississippi Delta are important cultural monuments. This project brings three key Arkansas heritage sites into Second Life, allowing direct access to those sites for students and the general public. This virtual learning platform will be designed to allow a direct engagement with historic material.National Geographic Treasures of the Earth Lab
Posted by dmlcAdmin 2 days ago
The Children’s Museum of Indianapolis is planning a new exhibit called Treasures of the Earth. The goal is to create an adventure in archaeology featuring three major archeological discoveries and a lab where families can use technology to learn about science and uncover clues to the past.Shipwreck: The Underwater Archaeology Game
Posted by dmlcAdmin 2 days ago
Dive a hundred feet below sea level and take a voyage back hundreds of years in a virtual simulation game to learn how scientific archaeological methods are used to survey, explore, excavate and interpret submerged cultural resources.Stone Mirror: Making Archaeology Transparent
Posted by dmlcAdmin 2 days ago
Stone Mirror introduces archaeology via participation in a 3-D “virtual dig” of Çatalhöyük, Central Anatolia (southern Turkey). Based on Swigart’s Stone Mirror: A Novel of the Neolithic, students experience both past and present to create a “path of inference” from discovering objects to creating narratives describing their historical meaning.Cyber-Archaeology: Playing, Learning, Reconstructing Ancient Worlds
Posted by dmlcAdmin 2 days ago
The goal is to create a system of virtual collaborative environments able to teach how to virtually reconstruct ancient worlds in 3D, involving a community of young users. The system is based on the following archaeological case studies: Roman imperial Villas, ancient Chinese tombs and Mayan sites.