Title |
Views |
|
Home page |
18,250 |
|
Civilization IV World Builder Manual |
8,786 |
|
Game Mods |
3,113 |
|
Moodle + WordPress = Online University |
2,611 |
|
About Shawn Graham |
1,609 |
|
Historical GIS and various Google Earth |
1,495 |
|
History Channel – Roman Battle Game |
1,458 |
|
Review: The First Jesus? Expedition Week |
1,278 |
|
Language Switcher for WordPress |
1,100 |
|
Publications & Conferences |
1,081 |
|
Agent Models |
979 |
|
Angel versus Moodle |
975 |
|
Sketchup into Second Life |
842 |
|
Review: EXPEDITION WEEK: ‘Search for the |
823 |
|
Rubric for assessing historical scenario |
689 |
|
Review: Unlocking the Great Pyramid, Nat |
669 |
|
SketchLife – Sketchup plugin for exporti |
650 |
|
When on Google Earth? |
524 |
|
AutoCad into Unreal2 |
520 |
|
The most amazing game I’ve seen lately: |
483 |
|
Multiverse & Sketchup : Doom of Seco |
479 |
|
Review: Shipwreck! Captain Kidd, Nationa |
470 |
|
Resistance is Futile: Facebook & Stu |
463 |
|
Lost Battles: Reconstructing the Great C |
447 |
|
Review: Expedition Great White, Monday N |
445 |
|
History Channel and Great Battles of Rom |
432 |
|
Software Turns that Cheap Camera into a |
428 |
|
Skype Can’t Hear Me Anymore |
427 |
|
Ancient Civilizations Games- Competition |
425 |
|
Greek and Roman Games in the Computer Ag |
403 |
|
Cities & Centralities: A network app |
396 |
|
Stone Age Online Game: Greenland |
394 |
|
The Space Between: The Geography of Soci |
389 |
|
The Glooper, Agent Based Modeling, and t |
388 |
|
Path of the Elders: Game for teaching ab |
386 |
|
Re-writing History: Battle of the Plains |
380 |
|
Google Maps & Cultural Heritage |
355 |
|
Archaeological Clutter & Dumpster Di |
353 |
|
Archaeorama and the Amduat |
352 |
|
Review: Lost Cities of the Amazon Nation |
350 |
|
Omeka: a swahili word meaning ‘to displa |
344 |
|
Review: Egypt Unwrapped: Alexander the G |
330 |
|
Caesar IV and the Empire Online |
324 |
|
Rome Reborn in Google Earth |
318 |
|
FYI – Caesar IV tutorial |
306 |
|
Review: Waking the Baby Mammoth |
305 |
|
Simulations |
304 |
|
Lulu.com and bypassing the publishers |
302 |
|
PMOGing Internet Research Skills… |
292 |
|
Digital Digging, a new version of Google |
289 |
|
Going on an Expedition (National Geograp |
280 |
|
Interactive Fiction (Text Adventure!) in |
279 |
|
10th VAST International Symposium on Vir |
279 |
|
YoYo Games Ancient Civilisations Game Ma |
260 |
|
Archaeology in Second Life…. Where to |
259 |
|
Planning archaeology in Second Life (2) |
258 |
|
Open source virtual world: Croquet |
243 |
|
CAA 2006 conference proceedings publishe |
235 |
|
Sketchup + Augmented Reality |
225 |
|
Historical Maps, GIS, and Second Life |
222 |
|
Establishing Virtual Learning Worlds (fo |
220 |
|
GIS & ABM in Netlogo |
219 |
|
Forum Novum: a market in the Sabine Hill |
219 |
|
Scenarios for Civilization IV |
216 |
|
‘The Past Present: Augmented Historical |
214 |
|
Magic (cyber)Carpet Ride |
213 |
|
Life is a role-playing game: Weight Watc |
212 |
|
Why computer games matter for history ed |
206 |
|
So you’re interested in Alternate Realit |
204 |
|
Masters and Doctoral Theses on Serious G |
202 |
|
Roma Archaeology: Archaeological simulat |
200 |
|
Forum Novum Scenario available |
200 |
|
OnRez Viewer from Electric Sheep – Secon |
199 |
|
Review: Herod’s Lost Tomb, National Geog |
198 |
|
The Ancient Mediterranean Mod – Civiliza |
195 |
|
Top 100 Learning Games, according to Ups |
195 |
|
Serious Alternate Reality Game: Traces o |
194 |
|
ANGEL LMS @ U Manitoba |
191 |
|
Rome Total War: Battle of Cannae |
190 |
|
Archaeology in, and archaeology of, Seco |
186 |
|
Reading & Experiencing Space |
185 |
|
Catalogue of Stamped Bricks from the Sou |
185 |
|
Open Courseware |
182 |
|
Civilization & Education |
180 |
|
Learning from Las Vegas – Archaeology in |
178 |
|
Northwest Rebellion – early stages work |
177 |
|
Catal Hoyuk in Second Life |
176 |
|
Sugata Mitra, Hole in the Wall, Self Org |
172 |
|
Civ scenarios for teaching and learning |
170 |
|
Archaeology, Data Mining, & Eureqa |
162 |
|
Hampson Museum: Digital Curation, Digita |
160 |
|
Learning to Write History with Video Gam |
159 |
|
On Snow Crash, Sumer, and a Virtual Rape |
159 |
|
Civ IV, some high school students, and s |
155 |
|
Public Archaeology in Second Life – Remi |
155 |
|
TravellerSim: Growing Settlement Structu |
155 |
|
Tim Kohler on Agent Based Models in Arch |
154 |
|
Visualising Word Links in Latin Inscript |
152 |
|
Catalogue, XRF & XRD SES Brick Stamp |
150 |
|
Excavating in Second Life (3) |
149 |
|
Labour kills Educational Innovation |
149 |
|
Library Research Skills Game from Carneg |
145 |
|
JOLT: Best Practices for Integrating Gam |
144 |
|
Dis Manibus RWU |
142 |
|
Thinking Worlds: Rapid World Authoring |
142 |
|
Interacting with Immersive Worlds II – C |
142 |
|
Doing History or, ‘Where is Vinland?’ |
141 |
|
Game based learning and Latin Literacy |
140 |
|
Vespasian Rocks. For 2000 Years. |
140 |
|
International Digital Storytelling Confe |
138 |
|
PMOG is now the Nethernet |
138 |
|
Yahoo Pipes and the Pleiades Project |
137 |
|
Horizon 2009 Report |
133 |
|
Call for Papers: Chicago Digital Humanit |
130 |
|
Federation of American Scientists, Games |
129 |
|
The Role of the Governor General: Canadi |
129 |
|
Using Natural Language Processing and So |
128 |
|
Text-based virtual worlds: an archaeolog |
125 |
|
Using Civilization IV in a University Cl |
124 |
|
Omeka plugins: Contribute, Geolocation |
123 |
|
The Grail Diary |
122 |
|
TweetMapping Archaeology |
122 |
|
Archaeology: Let’s Build Something New |
121 |
|
Writing Archaeology and Writing Fiction |
119 |
|
Map of Complexity Science |
117 |
|
Serious Games Canada Summit, Montreal |
112 |
|
PMOG Mission: “Awww Sir, how can I find |
111 |
|
“Speculum Fantasia” and thoughts on othe |
109 |
|
The Ancient History Encyclopedia |
108 |
|
History Canada Game: Mod for Civ III |
108 |
|
Review: The Mystery of the Screaming Man |
108 |
|
Archaeometry Cluster Analysis, BSR Brick |
106 |
|
Agent Modeling and the settlement of the |
105 |
|
Excavating Second Life |
104 |
|
ABM: The emergence of cities |
104 |
|
“In the springtime of 51 BC, Ptolemy Aul |
104 |
|
Omeka Live! |
104 |
|
Conference: Trade, Commerce, and the Sta |
103 |
|
Oblivion, London, and Archaeological VR: |
102 |
|
Do games actually achieve curricular lea |
102 |
|
Classics and MMORPGS: not classic mmorpg |
100 |
|
Digital History Class at Indiana Univers |
100 |
|
Myths about Serious Games & Improvin |
100 |
|
Virtual Excavation Update 5 |
99 |
|
Immersive Worlds conference at Brock |
98 |
|
Learning 2.0 – interview with Garrison |
98 |
|
Shaking up the Textbook Market |
96 |
|
Conference Announcement: Communities and |
96 |
|
Learning with Digital Games – Nicola Whi |
95 |
|
Teddy: 3d art from 3d drawing |
92 |
|
SL_Archaeology (or, the virtual excavati |
91 |
|
Interactive Fiction – bibliography and o |
90 |
|
The Year of the Four Emperors mod for Ci |
90 |
|
Tweeting Archaeology |
88 |
|
Mashing the physical and the virtual: ‘t |
88 |
|
MAGIS: Mediterranean Archaeology GIS |
88 |
|
Visualisation in Archaeology |
87 |
|
Dig Into History – game from the Orienta |
85 |
|
Omeka Plugins |
84 |
|
Archaeology in Second Life – WAC6 |
83 |
|
Teaching with Interactive Fiction |
83 |
|
“Making Dead History Come Alive Through |
82 |
|
Interacting with Immersive Worlds Confer |
81 |
|
Pyla-Koutsopetria: archaeological site i |
79 |
|
Google Earth, Politics, and Replacement |
79 |
|
Niagara 1812 – Interactive Arts & Sc |
79 |
|
VisitorSim: agent modeling for site mana |
78 |
|
evolution of a wikipedia article |
78 |
|
Journal of Virtual Worlds Research: Educ |
76 |
|
XRD results of British School at Rome st |
75 |
|
(some) Top Ten Tips for Online Instructo |
74 |
|
What does Civilization Stand For? Moddin |
74 |
|
Omeka & Archaeological Survey Projec |
73 |
|
Virtual Excavation in Second Life Has Fo |
72 |
|
Native Language and Culture through 3d G |
71 |
|
Powerpointed Out? Try Flypaper Instead. |
71 |
|
Networks in the Ancient Mediterranean |
71 |
|
Immersive Learning Bibliograph 1 |
71 |
|
On Learning in Video Games |
70 |
|
Flat World Knowledge |
70 |
|
True Life Archaeological Adventures (… |
70 |
|
CALL FOR PAPERS for ALT-J – Learning and |
69 |
|
Interactive Fiction, Passively |
69 |
|
Wordle my world |
69 |
|
OpenSim |
68 |
|
Web 2.0 is not a democracy (and some dis |
67 |
|
Advocating for Public Archaeology: don’t |
67 |
|
The Ecology of Games |
66 |
|
Alpheios – Firefox tools for Ancient Lan |
65 |
|
Teaching with Civilization IV in Distanc |
65 |
|
Secrets & Design – Lessons for Publi |
64 |
|
Platial and Pleiades – rss feeds |
61 |
|
Essays on History and New Media |
61 |
|
Report on the Greek and Roman Games in t |
61 |
|
Solipsis – another online world |
61 |
|
Google WonderWheel and Me |
61 |
|
Archaeology: Reverse Engineering World D |
60 |
|
Discussion |
60 |
|
Before there were graphics, there was te |
60 |
|
Writers wanted for site – what would you |
58 |
|
Gaming archaeology |
58 |
|
Omeka Live… again! |
57 |
|
E-learning in Canada: Report |
57 |
|
The spatial analysis of past built envir |
57 |
|
Some Academic Online Worlds |
57 |
|
The NetherNet No More |
57 |
|
Canadian Historical Review – article on |
57 |
|
Distance Learning with the NPS Archaeolo |
56 |
|
The PDQ – a new journal bridging bloggin |
56 |
|
Touchgraph: digging through digital data |
56 |
|
Indici ai bolli laterizi: digitised some |
55 |
|
Neogeography, Gaming and Second Life |
54 |
|
Archaeology, Art, and Abandoned Urban Pl |
53 |
|
PatronWorld – Digital Death for Artifici |
53 |
|
When on Google Earth: Now on Facebook |
53 |
|
A Tribute to the Rolling Boulder |
52 |
|
Archaeology & Computing – some recor |
51 |
|
When the Brain Drain gets Clogged |
51 |
|
SLOODLE v 0.4 available: educational too |
50 |
|
A Text Book in Agent Based Modelling |
50 |
|
Reconstructing Hadrian’s Wall in Second |
49 |
|
Piccolo for dynamic Harris Matrices (amo |
49 |
|
|
48 |
|
Ramo Games |
48 |
|
Don’t Knock the Aztecs: Civ for History, |
48 |
|
TinyMap vs. Platial |
46 |
|
Responding to “Is PDQ a good idea?” |
46 |
|
“Everything They Ever Wanted”: A NetLogo |
46 |
|
Pyla-Koutsopetria: archaeological site i |
46 |
|
EJA Review Piece, ‘Second Lives: Online |
46 |
|
The archaeology of digital landscapes |
45 |
|
Digital Media and Learning Competition: |
45 |
|
“Burial Passage” – Remixing Catalhoyuk |
45 |
|
Dual Reality: blended learning at Covent |
45 |
|
On Caesar IV and the Ancient Economy |
44 |
|
BiblioCartography |
44 |
|
Some Agent Reading |
44 |
|
Life on Site: PKAP and Podcasts |
43 |
|
The Audio-Guide 2.0: location-triggered |
43 |
|
Let’s write a textbook |
43 |
|
Nabonidus & RWU Virtual Excavation |
43 |
|
RPA Field School Scholarship |
43 |
|
Digital Research Tools Wiki |
43 |
|
Interactive Fiction Competition |
42 |
|
Digital Zaraka |
42 |
|
Archaeology Island in Second Life |
42 |
|
Collective Dynamics Group |
42 |
|
Of Chapels, Clutter, and Archaeological |
42 |
|
The Virtual Via Flaminia |
42 |
|
Archaeological Projects funded by the Ar |
41 |
|
Civilization Revolution |
41 |
|
Conference Call for Papers: NORTH AMERIC |
41 |
|
Civilized Education |
41 |
|
Canadians on the Nile |
40 |
|
Electric Archaeology: Research Notes – w |
40 |
|
Archaeoinformatics and Digging Digitally |
40 |
|
University of Leicester – Designing in S |
39 |
|
Open Context |
39 |
|
Giving a presentation in Second Life |
38 |
|
Towards a Theory of Good-History-through |
38 |
|
Dryad and Simplifying World Design |
38 |
|
Damnatio Memoriae, a work of Interactive |
38 |
|
Archaeological Apps for Iphones and Andr |
38 |
|
Interactive Fiction experiment continues |
38 |
|
Ryerson & Facebook |
37 |
|
Heritage Preservation in the National Po |
37 |
|
Flash Earth |
37 |
|
Archaeology and the Visual – a conversat |
37 |
|
Machine translation |
37 |
|
The Article of the Future |
37 |
|
Vespasian, Civ IV, and Intro to Roman Cu |
37 |
|
Nethernet Puzzle Contest: I am the Champ |
35 |
|
Simulating History Research Lab |
35 |
|
WAC-6: Art, Archaeology and Technology: |
34 |
|
Electric Archaeology ‘Blook’ |
34 |
|
Agent Based Models in the Humanities: a |
34 |
|
Some More Agent Based Modelling Readings |
34 |
|
User Experience of Reality & Gaming |
34 |
|
The Plan |
33 |
|
On Comics |
33 |
|
Seminars on GIS & Archaeology |
32 |
|
Google Wave & Archaeology |
32 |
|
PD(Q) – first edition |
32 |
|
Ancient World Mapping Center |
32 |
|
MadLat Conference, Winnipeg |
32 |
|
Quibus Lusoribus Bono? A Classicist Shak |
32 |
|
Deadline Approaches: LEAP II, Internet A |
32 |
|
Interviews with Digital Historians & |
32 |
|
Some games with historical value… of s |
31 |
|
The Virtual Research Environment for Arc |
31 |
|
Online learning in SL & RWU |
31 |
|
Space as a change agent |
30 |
|
Dodging Bullets in Presentations |
30 |
|
When on Google Earth: now in its 21st it |
30 |
|
Affordable 3D printer: archaeological us |
30 |
|
Winnipeg: MADLaT conference |
30 |
|
Digitally Distributed Urban Environments |
30 |
|
Persuasive Games |
29 |
|
The Sky Remains |
29 |
|
PMOG mission |
29 |
|
Computers from Prehistory to Today |
29 |
|
Online education and the economics of th |
29 |
|
Wikitude World Browser |
28 |
|
Archaeology Channel International Film a |
28 |
|
VastPark Stress Test |
28 |
|
Call for Papers: Complex Networks |
28 |
|
Creating Serious Games |
28 |
|
Bug Labs and hardware mashups |
27 |
|
Interactive Fiction – the Text Adventure |
27 |
|
Social Networks and Ceramics |
27 |
|
The best edu-blogs |
26 |
|
Remembrance Day |
26 |
|
70 000 views |
26 |
|
Free Archaeology & Nabonidus |
26 |
|
Special issue of Innovate Online |
26 |
|
Theorizing Digital Archaeology |
25 |
|
Most viewed Electric Archaeology posts |
25 |
|
Get Interacting With Immersive Worlds |
25 |
|
Archaeology Magazine & Blogging Arch |
25 |
|
SLED Events – Places to go to see educat |
24 |
|
Educational Uses in Second Life |
24 |
|
natgeogame1 |
24 |
|
The State of the Humanities |
23 |
|
Josh Epstein on Agent Based Modeling |
23 |
|
Why Grand Theft Auto Should be Taught in |
23 |
|
“the employment of leisure” |
23 |
|
“Great game, but NOT a study guide” |
23 |
|
PMOGing (2) |
23 |
|
2006 ‘Networks, Agent-Based Modeling, an |
23 |
|
Interface, NETSCI09, and MHR |
23 |
|
box, Slideshare, and Angel |
22 |
|
Abolish the University. And while we’re |
22 |
|
So those system requirements really are |
22 |
|
9000 views |
22 |
|
A Polis of Pixels: Social Networking for |
22 |
|
natgeogame |
22 |
|
Ah the Rural Canadian Internet… |
21 |
|
Dynamic Modeling in a GIS Environment Au |
21 |
|
NetherNet Redux? Google Sidewiki |
21 |
|
From the vault – reflections of a first |
21 |
|
Just Leap In: Light Embeddable MUVE? |
21 |
|
wordpress 2.5 ate my homework |
20 |
|
The Trouble with Civilization |
20 |
|
Pleiades Responds |
20 |
|
Another Day, another Online World servic |
20 |
|
….and now, the Multiverse! |
20 |
|
Complaints Department |
19 |
|
Second Assisi & Secunda Vita |
19 |
|
File this under ‘tooting of own horn’ |
19 |
|
R.F.Newbold, “Some social and economic c |
19 |
|
Blogging Archaeology |
19 |
|
Video of 3d printer in Action |
19 |
|
Slideshare and Slidecasting (and the Tra |
18 |
|
WAC Student Committee Recruiting New Mem |
18 |
|
10 000 BV |
18 |
|
Wikis in plain english |
17 |
|
XRF results of British School at Rome st |
17 |
|
Caesar IV |
17 |
|
The London Charter |
17 |
|
RWU: first in the world! |
17 |
|
Publishing Archaeology |
17 |
|
Educational Tour Guide |
16 |
|
Visualizing Latin & Other Things |
16 |
|
The Past Discussed (Quarterly) |
15 |
|
To market, to market we go! |
15 |
|
TypeRacer |
15 |
|
P2PU – the social wrapper on open course |
15 |
|
XRF results of British School at Rome st |
15 |
|
Some games bibliography for you |
14 |
|
Bridging weblogs and the unwebbed |
14 |
|
Tenure for Digital Work |
13 |
|
Immersive Worlds Conference |
13 |
|
Escapist Magazine and Serious Games |
13 |
|
PD(Q) Still a Good Idea |
12 |
|
Bristol Light Cider, from Coronation Hal |
12 |
|
Our Surest Hopes of Prosperity – Gordon |
12 |
|
Case Studies Wanted – The Subject Centre |
12 |
|
Next Generation Storytelling |
12 |
|
Roma Victor |
11 |
|
Educause Immersive Learning Environments |
11 |
|
On this Remembrance Day: Cecil Elliott |
11 |
|
birthing pmog |
11 |
|
Twisty Little Passages |
11 |
|
Upcoming Presentations |
11 |
|
Useful education-in-SL stuff |
11 |
|
Egyptian Temples in SL |
10 |
|
Look on thes works, ye mighty |
10 |
|
GeoAnnotated Electric Archaeologist |
10 |
|
Digital Media and Learning Competition |
10 |
|
Centres for Digital Humanities & Oth |
9 |
|
Goodbye, IFA |
8 |
|
Digital Humanities Summer Institute at U |
8 |
|
Kickstarter: funding your project |
8 |
|
The Coming Web |
8 |
|
Who I am, what this blog’ll be about… |
8 |
|
All Rules Lead to Players |
8 |
|
Material Culture…. in a virtual world? |
6 |
|
On a slightly different note – of museum |
6 |
|
Immersion |
5 |
|
Working online |
5 |
|
Mapping Witches |
5 |
|
Postcard from Second Life |
3 |
|
Who’s On Second – podcasts about nonprof |
3 |
|
Agent based modelling of the Hispanic Ba |
3 |
|