Before there were graphics, there was text: and fake dead people too

I’m still mulling Colleen’s post, Fake Dead People, where she writes about using non-player characters in games as mere ‘mouthpieces’ for architecture: Turning people of the past into mere mouthpieces for their architecture diminishes the rich potential of reconstructions to impart information about complex lifeways. Using programmable objects such as the previously mentioned mano and metate allows avatars to act as their own guides to the past, populating the re-created ancient landscape with avatars of people interested in the past, interacting with artifacts and taking on roles suggested by these artifacts. This is simple for archaeologists who are accustomed to … Continue reading Before there were graphics, there was text: and fake dead people too