I came across an excellent ABM exploring the emergence of cities, and thought I’d pass along the link. The model is by André Ourednik and Pierre Dessemontet. Their abstract: The very existence of urban formations on all inhabited continents and throughout the history of mankind since the 3rd millennium B.C. leads to suppose a tendency of some structured societies to maximize interaction by minimizing physical distance. Were this tendency unconstrained, it should eventually lead to the concentration of all of the society’s population into one single point: a situation only partially realized by the distribution of urban populations at the … Continue reading ABM: The emergence of cities
It is interesting the number of ARGs emerging that have serious purposes behind them. One such is ‘Traces of Hope’ – “Traces of Hope” is being launched as the first ever charity online ARG and is being built by the British Red Cross to coincide with its Civilians and Conflict month. The game features Joseph a sixteen-years-old caught up in the Ugandan civil war, separated from his family, hungry and alone in a camp overflowing with thousands forced to flee, Joseph is desperately seeking his mother. But he needs your help… Registration will open on Sunday 28th but until then … Continue reading Serious Alternate Reality Game: Traces of Hope
Archaeologists, take note of work coming out of CASA at UCL in the UK: [two issues are addressed:] firstly that spatial data is still inherently difficult to share and visualise for the non-GIS trained academic or professional and secondly that a geographic data social network has the potential to dramatically open up data sources for both the public and professional geographer. With our applications of GMap Creator, and MapTube to name but two, we detail ways to intelligently visualise and share spatial data. This paper concludes with detailing usage and outreach as well as an insight into how such tools … Continue reading Neogeography, Gaming and Second Life
Simple question really; but I couldn’t browse the i-store to find out. Are there archaeological applications available for download onto your iPhone? Next question – what about google Android and google phones? (thoughts on all that here at wired). Looks as if it will be easier to develop for Android (since Apple charges $99 just to see the developer’s kit). The first applications that spring to my mind are more in the public archaeology side of things – location aware applications to bring ‘ancient landscapes’ direct to your phone as you wander about, perhaps. For folks in the field, maybe … Continue reading Archaeological Apps for Iphones and Androids?
A note from the Register of Professional Archaeologists that may be of interest: [Announcing] a new scholarship opportunity for students enrolled in archaeological field schools that have been certified by the Register of Professional Archaeologists (RPA). This year, RPA’s sponsoring organizations American Anthropological Association, Archaeological Institute of America, Society for American Archaeology, and Society for Historical Archaeology will each make an award to a field school director who will present the award to one of his/her deserving students. If you plan to offer a field school this year and would like an opportunity for one of your students to receive … Continue reading RPA Field School Scholarship
Ramo Games is a startup, whose ambition is to design an education-themed MMO. They have on staff folks from EA, Thomson Learning, and Yahoo!, so it sounds as if they’ve got a lot of the bases covered. You want people who design games with an educational bent to actually have game-design experience, lest you create drill-n-kill type space-invaders clones. As long as a game embodies the learning in the performance of the game (you have to speak appropriate grade-8 French, say, in order to get the npc to let you pass the obstacle), then we should be able to make … Continue reading Ramo Games
File this under… Archaeology, or archæology (from Αρχαίος, nobody cares, and Λογος, the study of) is the study of really old stuff. Many people confuse archaeology with “archeology” due to the similar spelling and the fact that they mean the same thing. While seemingly pointless, archaeologists assert that we can learn lots of new stuff by looking at old stuff; this my friends, is a paradox. Most archaeologists are full of crap with their “carbon dating” witchcraft. I mean, how do carbon atoms date, or even have sex? Do they get freaky with their electrons? What about the protons and … Continue reading evolution of a wikipedia article
Think Greek. Think Trojans. Yessir, turns out that the Trojan war, as recounted in the Iliad, can be understood through the lens of a MMORPG… check out the latest from The Escapist: …Think of the Achaean warriors (the ones we usually call “the Greeks”) at Troy, and the Trojan warriors (led by Hector) themselves, as toons at the level cap. The most important gameplay mechanic for the Achaeans and the Trojans is called aristeia. Call it “prowess” if you want, but it really means “best-ness.” In this context, Aristeia is a kind of mini-game all its own. The internal evidence … Continue reading Classics and MMORPGS: not classic mmorpgs!
Scott Moore reports at Ancient History Ramblings on a new sim in SL that does an excellent job of demonstrating the ins and outs of archaeology. I’d go take a look at it myself, but the lag on satellite internet makes that pretty much impossible. If you go, send me a postcard. Here’re directions. Continue reading Roma Archaeology: Archaeological simulation in Second Life
[snipping all the ms-office crap that somehow made it into this post the other day without me noticing] Things you should read: more ****** = you should really *really* read these *****Jane McGonigal “This Is Not a Game: Immersive Aesthetics & Collective Play.” Digital Arts & Culture 2003 Conference Proceedings. May 2003 http://www.seanstewart.org/beast/mcgonigal/notagame/paper.pdf ***** Jane McGonigal “Why I Love Bees: A Case Study in Collective Intelligence Gaming.” Ecologies of Play. Ed. Katie Salen. Forthcoming, spring 2008. http://avantgame.com/McGonigal_WhyILoveBees_Feb2007.pdf ***** Adam Martin and Tom Chatfield, editors. IGDA Alternate Reality Games – Special Interest Group – Whitepaper 2006 http://www.igda.org/arg/whitepaper or for continuously updated … Continue reading So you’re interested in Alternate Reality Games – some readings