Language Switcher for WordPress

I’ve recently had occasion to install the Language Switcher WordPress Plugin on a website I’ve been building for my family’s Cider Mill business. The business operates in Quebec, so it was desirable to communicate with customers in both English and French. I mention the plug-in here, because the archaeological community has always been naturally multi-lingual, and it would be good if archaeological websites could reflect that multi-lingualism. The problem with designing multilingual websites though are two fold – getting everything translated, and then managing the mass of pages, since everything needs to be duplicated, triplicated, or what have you. It … Continue reading Language Switcher for WordPress

Solipsis – another online world

They’re getting to be like cockroaches: everywhere. Here’s another online world. From its own publicity: “Solipsis is a pure peer-to-peer system for a massively shared virtual world. There are no central servers at all: it only relies on end-users’ machines. Solipsis is a public virtual territory. The world is initially empty and only users will fill it by creating and running entities. No pre-existing cities, inhabitants nor scenario to respect… Solipsis is open-source, so everybody can enhance the protocols and the algorithms. Moreover, the system architecture clearly separates the different tasks, so that peer-to-peer hackers as well as multimedia geeks … Continue reading Solipsis – another online world and bypassing the publishers

I first became aware of, the print-on-demand site, after visiting Sebastian Heath’s ‘Mediterranean Ceramics‘ blog. He writes: “As I’ve mentioned before, Billur Tekk√∂k and I are editing the digital publication Greek, Roman and Byzantine Pottery at Ilion (Troia). I’ll talk about our work as part of the AIA panel “Web-Based Research Tools for Mediterranean Archaeology“. One point that I will stress is that we intend to deliver this information in whatever formats will be useful to users. Currently, this means the website, a PDF file released under a Creative Commons license, and as a bound volume available for purchase … Continue reading and bypassing the publishers

Civilization Revolution

It seems that the Civilization franchise is coming to the console market. This can only be a good thing, since I believe that Civilization is one of the greatest gifts the games industry ever gave us historian-folk. Civilization: Revolution is not a straightforward port though of the PC version to the console. There are numerous differences, one of which is that it would seem that new content, scenarios etc will only be available for people with the Xbox Live service. On the plus side, presumably the interesting errors and glitches that exist in the player-created content won’t be there (in … Continue reading Civilization Revolution

Moodle + WordPress = Online University

A year and a half ago, I was looking for some online teaching to round out some contracting work I was doing, and I saw an advertisement in the Classical Association of Canada Bulletin from a new online university called ‘Robert Welch University‘. I applied, and soon found myself teaching Latin 101 over RWU’s Moodle system. Moodle is one of a number of course management or learning management systems (others you might be familiar with are Blackboard, Horizon/wimba, and of course, the much loathed WebCT). What is nice about Moodle is that it is all open source, php and mysql … Continue reading Moodle + WordPress = Online University

CALL FOR PAPERS for ALT-J – Learning and Teaching in Immersive Virtual Worlds

My thanks to Eleanor for drawing my attention to the following call for papers from the Association for Learning Technology: “CALL FOR PAPERS for ALT-J Learning and Teaching in Immersive Virtual Worlds Special issue of ALT-J, Research in Learning Technology Immersive virtual worlds (IVWs), such as Second Life, Active Worlds, Croquet and Forterra and massive multi-player games (MMPGs), such as EverQuest and World of Warcraft represent a paradigm shift in learning technology, and an important challenge to the world of education. They provide a platform with the potential to support a wide variety of activities, many of which have been … Continue reading CALL FOR PAPERS for ALT-J – Learning and Teaching in Immersive Virtual Worlds

The Ecology of Games

Today is obviously a blog-writing day. Last post for now – ‘The Ecology of Games‘ may be downloaded freely in whole or in part from this page here – and it’s legal! Many of the big names in game studies are in this volume. The Ecology of Games Connecting Youth, Games, and Learning Edited by Katie Salen In the many studies of games and young people’s use of them, little has been written about an overall “ecology” of gaming, game design and play–mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the … Continue reading The Ecology of Games

Open source virtual world: Croquet

I’m sure I’ve mentioned this one before, but if not, check out this post here to understand a bit more of what’s going on on the technological front concerning immersive worlds for learning… and why Croquet might be a better place to spend our time: “The Croquet Constortium is “an open source metaverse software foundation” which has developed Croquet, a development environment/architecture for creating virtual worlds. The presentation was given by two of the founding architects of the platform: Julian Lombardi, Duke University’s assistant vice president of Academic Services and Technology Support (Julian’s blog), and Mark McCahill, also at Duke … Continue reading Open source virtual world: Croquet