Latest from the Escapist Magazine is about immersion and getting lost in the game…

“Sometimes, it’s simpler, perhaps even cruder, elements of a game design that really make the difference and fool you into thinking it’s real”

…a sense that any decent game with educational aspirations should try to achieve…

%d bloggers like this:
close-alt close collapse comment ellipsis expand gallery heart lock menu next pinned previous reply search share star