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Thinking out loud: language re tenure guidelines for the Digital Historian

I’ve not actually seen this.
At my university, we’ve been asked to consider discipline-specific language for new tenure & promotion guidelines. I’ve been writing a response to our chair, and I thought, in keeping with how I regard this problem, it would be a good idea to share these thoughts.
Onwards.
The 1.4 edition of the Journal of Digital Humanities wrestles with the problem of evaluating digital scholarship for tenure http://journalofdigitalhumanities.org/volumes/ (or download as pdf: http://journalofdigitalhumanities.org/files/jdh_1_4.pdf )
Moving Goalposts & Scholarship as Processes
As far as discipline specific guidelines are concerned, from my perspective, is the problem that the goalposts are always going to be shifting. What was fairly technically demanding becomes easier with time, and so the focus shifts from ‘can we do x’ to ‘what are the implications of x for y’, or as Bethany Nowviskie put it, a shift from 18th century ‘Lunaticks‘ who lay the groundwork for 19th century science and industrialization. Another problem is that in digital work, the lone scholar is very much the outlier. To achieve anything worthwhile takes a team – and who gets to be first author does not necessarily reflect the way the work was divied up or undertaken. We should resist trying to shoehorn digital work into boxes meant for a different medium. Nowiskie writes,
“The danger here … is that T&P committees faced with the work of a digital humanities scholar will instigate a search for print equivalencies — aiming to map every project that is presented to them, to some other completed, unary and generally privately-created object (like an article, an edition, or a monograph). That mapping would be hard enough in cases where it is actually appropriate “
She goes on to say,
“…the new responsibility of tenure and promotion committees [is] to assess quality in digital humanities work — not in terms of product or output — but as embodied in an evolving and continuous series of transformative processes.”
(http://journalofdigitalhumanities.org/1-4/evaluating-collaborative-digital-scholarship-by-bethany-nowviskie/)
This was the gist of Bill Turkel’s address to the Underhill Graduate Students Colloquium on ‘doing history in real time’ – that the unique value, in an increasingly digital world, of formal academic knowledge is not about things per se, but rather about method. You can look up any fact in the world in seconds. But learning how to think, how to query, how to judge between competing stories – that’s what we bring. That then is the problem for assessing digital work as part of tenure and promotion: how does this work change the process?
That suggests a hierarchy too, of importance. Merely putting things online, while important, is not necessarily transformative unless that kind of material has never been digitized before. Then the conversation also becomes about how that work was done, the decisions made, the relationship between the digital object and the physical one. I have a student working on a project, for instance, to put together an online exhibition related to Black History in Canada. This is important, but the exhibition itself is not transformative. The real scholarship, the real transformation, happens when she starts exploring those materials through text analysis, putting a macroscopic lens on the whole corpus of materials that she has collected.
Digital Work is Public Work
The other important point about process is that digital work always (99.9 times out of 100; my early agent modeling work had no internet presence, for instance) has a public, outward looking face. Platforms like blogs allow for public engagement with our work – so digital work is a kind of public humanities. The structure of the internet, of how its algorithmns find and construct knowledge and serve that up to us via Google, is such that work that is valuable and of interest creates a bigger noise in a positive feedback loop. The best digital work is done in public. ‘Public’ should not be a dirty word along the lines of ‘popular’. The internet looks different to each person who goes online (and our algorithmns make sure that each person sees a personalized internet, because that’s how one makes money online), so hits on a blog post are not random meaningless clicks but rather an engagement with a broader community. As far as academic blogging goes, that broader community is other academics and students. Print journals & peer reviewed articles are just one way of engaging with our chosen communities. With post-publication models of peer review like Digital Humanities Now and the Journal of Digital Humanities (models that are making inroads in other disciplines), we should treat these on an equal footing with the more familiar models. I’d argue that post-publication peer review is a greater indicator of significance and value that a regular, two blind reviewers into print model.
I’d like to see language then that regarded digital work, or work in media other than print, on an equal footing with the more familiar forms. That is, as things that do not have equivalencies to what we traditionally expect and thus must be taken on their own terms. I appreciate that I’m pretty much the only person in this department that any of this might apply to, for the time being. I would hate to see my work on topic modeling though get considered as ‘service’. Figuring out how to apply natural language processing to vast corpi of historical materials, figuring out the ways the code force particular worldviews, hide others, and writing all of this up as a ‘how-to’ guide is indeed research. It’s akin to figuring out how gene-sequencing works, its limitations, etc, which needs to be well understood before a biologist can use it to link modern humans to Neanderthals. We understand both of those activities as research, in biology, but we’d only understand the second as research if the example was the limits, potentials of topic modeling / discourses in the political thought of the 18th century. I bring this up, because of Sean Takats experience at George Mason:
http://quintessenceofham.org/2013/02/07/a-digital-humanities-tenure-case-part-2-letters-and-committees/
Project Management & Project Outputs
In that particular case, Takats was also managing major development projects to develop various tools and approaches. He writes,
” I want to focus on the committee’s disregard for project management, because it’s here I think that we find evidence of a much broader communication breakdown between DH and just-H, despite the best efforts to develop reasonable standards for evaluating digital scholarship. Although the committee’s letter effectively excludes “project management” from consideration as research, I would argue that it’s actually the cornerstone of all successful research. It’s project management that transforms a dissertation prospectus into a thesis, and it’s certainly project management that shepherds a monograph from proposal to published book. Fellow humanists, I have some news for you: you’re all project managers, even if you only direct a staff of one.”
Which leads me to my next point. Digital work creates all sorts of outputs, that are of use at many different stages to other researchers. These outputs should be considered as valuable publications in their own right. An agent based simulation of emergent social structures in the early Iron Age makes an argument in code about how the Roman world worked. If I published a discussion of the results of such a model, that is fine; but if I don’t make that code available for someone else to critique, extend, or transform, I am being academically dishonest. The time it takes to build a model that works, is valid, that simulates something important, and the process it takes to build such a model, is considerable. The data that such a model produces is valuable for others looking to re-build a model of the same phenomena in another platform (which is crucial to validating the truth-content of models). All of these sorts of outputs can be made available online in digital archives built for the purpose of long term storage. The number of times such models are downloaded or discussed online can often be measured; these measures should also be taken into account as a kind of citation (see http://figshare.com/authors/Shawn_Graham/97736 ).
Experimentation and Risk Taking
Finally, I think that work that is experimental, that discusses what didn’t work, should be recognized and celebrated. Todd Presner writes, (http://journalofdigitalhumanities.org/1-4/how-to-evaluate-digital-scholarship-by-todd-presner/ )
” Digital projects in the Humanities, Social Sciences, and Arts share with experimental practices in the Sciences a willingness to be open about iteration and negative results. As such, experimentation and trial-and-error are inherent parts of digital research and must be recognized to carry risk. The processes of experimentation can be documented and prove to be essential in the long-term development process of an idea or project. White papers, sets of best practices, new design environments, and publications can result from such projects and these should be considered in the review process. Experimentation and risk-taking in scholarship represent the best of what the university, in all its many disciplines, has to offer society. To treat scholarship that takes on risk and the challenge of experimentation as an activity of secondary (or no) value for promotion and advancement, can only serve to reduce innovation, reward mediocrity, and retard the development of research.”
One of my blog posts, ‘How I Lost the Crowd‘, discusses how my one project got hacked. That piece was read by some 400 people shortly after it was posted – and it later found its way into various digital history syllabi ( for instance here. This post has been read over 700 times in the past 10 months. Failing in public is where research and teaching are the same side of the same coin (he said, to mangle a metaphor).
So what should one look for?
Work that is transformative; where multi-authored work is valued as much as the single-author opus; work that is outward facing and is recognized by others through linking, reposting, sharing (and other so-called ‘alt-metrics; cf http://impactstory.org/ for one attempt to pull these all together); data-as-publication; code-as-publication; experiments and risktaking and open discussion of what does and what does not work; software development & project management should be recognized as research; and any work that lays the groundwork for others to see further – the humble ‘how to’ (our lunatick moment; see for instance http://programminghistorian.org ).
For explicit guidelines on how to evaluate digital work, see Rockwell, http://journalofdigitalhumanities.org/1-4/short-guide-to-evaluation-of-digital-work-by-geoffrey-rockwell/
Considering any digital work, Rockwell suggests the following questions:
- Is it accessible to the community of study?
- Did the creator get competitive funding? Have they tried to apply?
- Have there been any expert consultations? Has this been shown to others for expert opinion?
- Has the work been reviewed? Can it be submitted for peer review? (things like Digital Humanities Now, & JDH are crucial here)
- Has the work been presented at conferences?
- Have papers or reports about the project been published? (whether online or print, born-digital or otherwise is not the issue here)
- Do others link to it? Does it link out well?
- If it is an instructional project, has it been assessed appropriately?
- Is there a deposit plan? Will it be accessible over the longer term? Will the library take it?
I’m not saying that we should build this checklist into any tenure and promotion language; rather I’m offering it here to suggest that any such language, if it broadly considers such things, will probably be ok, in the hopes of finding an acceptable middle ground between the box-tickers and the non-boxtickers. Rockwell offers some best practices for carrying out digital work, that speak to these questions:
- Appropriate content (What was digitized?)
- Digitization to archival standards (Are images saved to museum or archival standards?)
- Encoding (Does it use appropriate markup like XML or follow TEI guidelines?)
- Enrichment (Has the data been annotated, linked, and structured appropriately?)
- Technical Design (Is the delivery system robust, appropriate, and documented?)
- Interface Design and Usability (Is it designed to take advantage of the medium? Has the interface been assessed? Has it been tested? Is it accessible to its intended audience?)
- Online Publishing (Is it published from a reliable provider? Is it published under a digital imprint?)
- Demonstration (Has it been shown to others?)
- Linking (Does it connect well with other projects?)
- Learning (Is it used in a course? Does it support pedagogical objectives? Has it been assessed?)
****
This is of course a thinking-out-loud exercise, and will no doubt change. Thoughts?
Text analysis of 2012 Digital Humanities Job Adverts

2012 was a good year for hirings in the digital humanities. See for yourself at this archive of DH jobs: http://jobs.lofhm.org/ Now: what do these job adverts tell us, if you’re a graduate student trying to find your way?
Next week, I’m speaking to the Underhill Graduate Students’ Colloquium at Carleton University on ‘Living the life electric: becoming a digital humanist’. It’s broadly autobiographical in that I’ll talk about my own idiosyncratic path into this field.
That’s quite the point: there’s no firm/accepted/typical/you-ought-to-do X recipe for becoming a digital humanist. You have to find your own way, though the growing body of courses, books, journals, blog-o-sphere and twitterverse certainly makes a huge difference.
But in the interests of providing perhaps a more satisfying answer, I’ll try my hand at data mining those job posts (some 150 of them) using Voyant and MALLET to see what augurs for the future of the field.
Feel free to explore the corpus uploaded into Voyant. In any graphs you produce, January is on the left, December is on the right. If you spot anything interesting/curious, let me know.

And, because word counts are amazing:
| Word | Count |
| digital | 1082 |
| research | 650 |
| university | 577 |
| experience | 499 |
| library | 393 |
| humanities | 386 |
| work | 334 |
| information | 303 |
| position | 299 |
| project | 269 |
| applications | 257 |
| new | 223 |
| faculty | 222 |
| development | 216 |
| collections | 210 |
| department | 207 |
| management | 206 |
| projects | 195 |
| knowledge | 192 |
| data | 187 |
| including | 185 |
| ability | 182 |
| services | 180 |
| teaching | 180 |
| history | 177 |
| libraries | 176 |
| skills | 176 |
| qualifications | 172 |
| technology | 169 |
| required | 166 |
| media | 163 |
| jobs | 151 |
| application | 149 |
| original | 146 |
| program | 145 |
| link | 143 |
| web | 143 |
| working | 142 |
| loading | 140 |
| related | 140 |
| staff | 138 |
| academic | 137 |
| communication | 133 |
| job | 132 |
| college | 130 |
| degree | 127 |
| professor | 126 |
| education | 125 |
| students | 125 |
| studies | 123 |
A teaching philosophy in practice
My field nowadays is the digital humanities; I started my academic life as an archaeologist. In between, I’ve taught in continuing education, distance education, secondary education to troubled students, and started a business. My philosophy of teaching has evolved continually as a result of these disparate experiences.
I was attracted to archaeology by the hands-on nature of the field, by the materiality of it. I became interested in distance education and continuing education for how these two modes opened up academia to broader audiences than a standard undergraduate experience. Working with troubled teens (students whom the system had otherwise failed), I saw both of these strands come together in a program that offered a hands-on experience leading to a vocational diploma. Starting a business taught me that I had to relearn everything I thought I already knew. I recount these experiences to explain where I am coming from.
I first encountered the idea of ‘uncoverage’ in a blog post on Profhacker by Mark Sample. This phrase neatly encapsulates what I have come to believe. In Sample’s post, he defines ‘uncoverage’ by contrasting it with how we normally use the phrase in course syllabi: “…this course will cover the evolution of American public life from the publication of the Federalist Papers to…”. In the race to cover everything on the syllabus, we necessarily end up covering in the sense of ‘protect or conceal, to hide from view’ (Sample, citing Wiggins and McTighe 106). We do not teach understanding; rather we slip and slide over the top of the deeper issues that make these topics worth studying in the first place. For Sample, ‘uncoverage’ then is a kind of digging downwards, to reveal the assumptions and principles that we would normally cover. There is an obvious connection here with archaeology. In archaeology, one begins with the most recent layers and works backward, peeling away the events that form a site, understanding their associations and connections both in terms of breadth and depth. In the same way one would plan an archaeological excavation backwards from the idea ‘what do we wish to learn from this site?’ I implement backwards-design philosophies into my classes: in order to uncover that which is important, what must students understand as a result of having been in this course?
My ambition in every course is to teach for uncoverage. This has the effect of making my research and teaching two sides of the same craft. As a craftsman, I want my work to be visible, public and appreciated. My students therefore are both objects of my craft, and independent craftspeople in their own right. I seek out opportunities for my students’ work to become visible as together we work through the implications of digital media for historical understanding. Digital history is public history: therefore my students’ work is never conceived of as being done for an audience of one. As I tell my students, ‘we’re working without a net, folks: everything we do, we do in public’. I have published papers, articles, blogs and projects with students as a result.
I have blogged my own teaching and research for five years now. I am committed to open access, making not only my process but also my data available to the wider community. Not every experiment results in success; indeed, the failures are richer experiences because as academics we are loathe to say when something did not work – but how else will anybody know that a particular method, or approach, is flawed? This idea that it is ‘safe to fail’ at something, that sometimes what we try just might not work, is something that I try to foster in my classes. If we try something, it does not work, and we then critically analyze why that should be, we have in fact entered a circle of positive feedback. This perspective comes from my research into game based learning. A good game keeps the challenges just ahead of the player’s (student’s) ability, to create a state of flow. Too hard, and the player quits; too easy, and the player drops the controller in disgust. If we can design assessment exercises in a class that tap into this state of flow, then we can create the conditions for continual learning and growth (see for instance Kee, Graham, et al. 2009). What is more important is that these can be tailored to an individual student’s abilities. Why should assessment in a class begin at 100 points and then work downwards? Why not begin at zero and allow the student to rise?
My approach to teaching has changed over the years, and it will no doubt evolve in the future. What I hope to make a constant though is a commitment to celebrate in public the excellent work that my students do, whether that is sharing their blog posts on Twitter, to finding opportunities to publish with them, to finding collaborative projects with the wider community. By teaching for uncoverage, and by exploring the affordances of digital media for historical representation and analysis, I am able to marry the strands of my own evolution as a student, research and teacher, into the best opportunities for my students.
Putting the digital into my humanities
HIST2809
I teach one of the History Department’s core courses in historical method, HIST2809: The Historian’s Craft. This class has a large enrolment of typically 120 students. Instead of surveying the many different ways historians write history and do historical research, I focus instead on cultivating a deeper understanding of the reflexive nature of historical work, so that when students encounter a new possible method or approach they do so with a critical understanding of not just what the approach offers, but also how it delineates what it possible to say or uncover. I emphasize that historical work is not done in a vacuum, but is done within a community of practice.
To support this teaching, I created a WordPress powered website that I extended with the Buddypress plugin. Buddypress allows for the customized creation of a social network platform – a HIST2809 Facebook, if you will. Then, I ‘gamified’ this space by creating ‘achievements’ that students could work towards, with their progress being visible to other members of the classroom. This approach was written about by Nick Ward in This Week in FASS:
‘I wanted students to have more opportunities to practice the ‘craft’ of being an historian, beyond the formal assessments in the class. Obviously, I could’ve assigned weekly exercises, but that would’ve gone against some of the spirit of what I was trying to inculcate in my students-that being an historian is about being part of a community, that there is joy and surprise and discipline in being an historian, and that most of all, one has to want to do these things – to that end, the achievements system was entirely voluntary (but with a healthy dose of competition).’
In this gamified approach, the students started at zero and tried to collect as many points as possible. All participants would get a small bonus to their participation grade, proportional to the number of points they’d collected. Some of the game challenges included transcribing lines of ancient papyrus, learning the rhetorics embedded in computer code, completing tutorials on logical fallacies, learning some Latin, and participating in online crowdsourcing history projects (including HeritageCrowd.org, Graham’s own experiment in crowdsourcing local cultural heritage knowledge).”
As a result of including participation in the running of some of my own research projects into the achievements system, some of my students became involved in community digital history projects. One student is now a lead author on the writing of a regimental history for one of Ottawa’s military units. Another student became a co-author with me on a case study of the project to crowd-source local history.
An ancillary use of technology in this class is my virtual excavation project in the Carleton Virtual Campus. This excavation is designed to make ‘real’ the metaphors of archaeology. Through interaction with this virtual excavation – where it is safe to make mistakes – students get the chance to explore how archaeological knowledge is created. This excavation is still in a prototype phase, and so it hasn’t been fully incorporated into this course yet. It represents another facet though of how the careful use of game-based elements can enhance one’s teaching and learning in class.
(I also presented my approach to gamification to my colleagues at an EDC brown-bag lunch. As a side note, I used ‘Prezi’, a piece of online presentation software that uses as its dominant metaphor the idea of ‘zooming’ into data. This is in stark contrast to Powerpoint, whose dominant metaphor is the 35 mm slide. I use both pieces of software in my classes to highlight the ways the media we use structure the stories we are able to tell. There is no ‘right’ way to interact with digital 1s and 0s. In a way, we are all disabled in this regard.)
http://www2.carleton.ca/fass/2011/playing-with-history
http://prezi.com/nfla–pmtgn2/adventures-in-gamification-shawn-graham/
FYSM1405a Digital Antiquity
I have been teaching a first year seminar for two years. In the first iteration of the course, which was then subtitled ‘digital history’, I sought to explore a variety of digital media with my students to explore how these media structure our understandings of history. As part of that course, I partnered with the Council of Heritage Organizations of Ottawa to use their Ottawagraphy website to tell stories about Ottawa’s history. One of these students later became a co-author with me on the case study on crowd-sourcing local history. Another student is now a co-editor with me on a project to crowdsource the illicit trade in antiquities, heritage.crowdmap.com.
In the second iteration of this course, subtitled ‘Digital Ancients, Digital Moderns’, we focused more on ancient history and archaeology, and how both digital media and ‘traditional’ media create ways of understanding and patterns of power. One of the semester long assignments in this class was to write the Wikipedia. We looked at how Wikipedia articles are subject to a channelization effect, where the earliest structure of an article sets the stage for all subsequent alterations. My students selected an article related to ancient history consisting of only a single paragraph, and then set out to improve it. One such page is http://en.wikipedia.org/wiki/Mycenaean_pottery . Wikipedia pages now come with ratings, and as of March 2012, the consensus view of this page is that it is ‘well-written’ (in Wikipedia’s page rating shema). That first year students can be responsible for setting what is the de-facto Western memory bank for everything is a shocking experience for these students!
In the second part of this year’s course, I have partnered with the Museum of Civilization on a project to make ‘the Hidden Museum’ accessible to the public via augmented reality. As a result of some postings on my research blog, curators at the Museum contacted me to see if there was a possibility to partner. They opened up their storerooms to my students, and we began a project to create three-dimensional models of artefacts, using free software. The students ended up selecting a series of models related to Mesoamerica. The students then used Lulu, a print on demand service, to create a book which they are in the process of augmenting with smart-phone based augmented reality software (Junaio.com). In this way, they provide a ‘magic-eye’ like experience or pop-up book experience and liberate these museum pieces from the storerooms, providing a new way for the public to interact with them. The students also considered the ethical implications of displaying museum artefacts this way. This experience will be recounted at this spring’s Canadian Archaeological Association conference in Montreal as a case study. The museum curators and I have written a SSHRC application for a much larger study built on some of the themes related to this student work. Should we be successful in winning the grant, I intend to provide opportunities for these students to continue participating in the project.
Our work in this class was written up in the Charlatan Newspaper, Carleton’s Student newspaper, in January 2012.
http://www.charlatan.ca/2012/01/ancient-history-seen-through-digital-games/
HIST5702x
This year I have been teaching a graduate seminar in our public history program on digital history. http://dhcworks.carleton.ca/history5702/ The entire course is designed around the exploration of the historiographical issues implicit in digital history and the use of digital tools for historical research (the two are not necessarily the same thing). There was a wide range of ability and affinities for digital media amongst the students enrolled in the course. A significant worry for the students from day one was, ‘what if the project/tool x doesn’t work?’ For these students, my concern with making a project ‘safe to fail’ was paramount. I wanted to demonstrate to them that digital history, as public history, is as much about knowing what doesn’t work (and why) as it is with achieving any set result.
The course also was funded by the NiCHE, the Network for Environmental History. They wanted to know whether or not augmented reality was a feasible approach for telling environmental history in Canada. They provided funds allowing us to purchase some smart-phones and data-plans. In conjunction with an exhibit on the urban forest of Ottawa at the Bytown Museum, the students began exploring the ways history could be told in-place using geo-location and augmented reality. I had them chronicle their journey from being digital neophytes to the completion of the project (April 3rd). They did this on a group blog hosted by the Digital History at Carleton platform (a web-space for digital research and collaboration). Each time they posted, I have retweeted to my followers the location of their posts (~ 700 digital humanists, archaeologists, and online education professionals). As a result, important connections have been made between individual students and practitioners in the field, opening up new research avenues.
I encouraged each student to develop an individual project that would further their major research essays. The resulting panoply of projects and the discussion surrounding their implementation and implications, has made for an incredibly rich seminar. Some students are using interactive fiction platforms (Inform7); others using text-analysis (Voyant Tools) or topic modeling (Mallet) software; some are creating 3d models of artefacts from a museum perspective while others are using data mining of Youtube and Twitter. For me to support these projects has necessarily meant working hard to understand how they work, their possibilities and their perils.
I also hosted a Google+ hangout with PhD students and faculty in digital history and archaeology from the UK and the United States. I wanted the students to experience first-hand one of the hallmarks of the digital humanities, its ‘big-tent’ philosophy and its philosophy of ‘hacking as a way of knowing’. The openness of that experience was something commented on by everyone that week in their blog posts.
Independent studies
I am a thesis advisor for a student interested in exploring issues of power and identity in the Greek Bronze Age. We developed a methodology for him to study these power relationships through social network analysis using the open-source platform Gephi (http://gephi.org). He has been blogging his research approach ( http://zackbatist.com/ ) and has made very important connections with practitioners in the field, which he has been able to draw upon as he applies to graduate school. I’ve taken him to a digital humanities ‘unconference’, and he is helping in the planning of an unconference to take place at Carleton next fall.
I am also a collaborator on Jennifer Evans’ ‘Hate 2.0’ project that looks at online hate. I have been training a student funded by the I-Cureus programme in data mining and analysis to support this project. ( http://dhcworks.carleton.ca/onlinehate/ ).
So why are you sharing this?
Well, lord knows I’m not the best teacher out there – but I want to be better. How are you using tech in your classroom, to support your digital humanistic mission? Where are the flaws in my approach? Where are the strengths?
***
Kevin Kee, Shawn Graham, Pat Dunae, John Lutz, Andrew Large, Michel Blondeau, Mike Clare. ‘Towards a Theory of Good History Through Gaming’ Canadian Historical Review 90.2 (June 2009). Pp.303-326.
Mark Sample. ‘Teaching for Uncoverage’ August 23, 2011 http://chronicle.com/blogs/profhacker/teaching-for-uncoverage-rather-than-coverage/35459
Grant Wiggins and Jay McTighe. Understanding by Design. (Prentice Hall, New Jersey: 2005).
Review of Malkin, “A Small Greek World: Networks in the Ancient Mediterranean”
A Small Greek World
Networks in the Ancient Mediterranean
Irad Malkin
OUP USA
304 pages | 21 illustrations | 235x156mm
978-0-19-973481-8 | Hardback | 24 November 2011
Price: £40.00
http://ukcatalogue.oup.com/product/9780199734818.do
I was excited to obtain this book.
Unfortunately, this is a book about social network analysis in antiquity that does not, in point of fact, contain any social network analysis. Rather, Malkin uses concepts drawn from networks and theories of evolving networks as metaphors to reframe centre-periphery arguments about the emergence of the Greek world around the Mediterranean as a ‘small world’.
There is much that is good with this book, in terms of its description of colonization and the emergence of the Greek world. He offers up a theory of ‘backwards-propagation’ to explain how the colonies could often be more Greek than Greece. As a Canadian educated in the UK, I know that this is a very real – and timeless- phenomenon; it is indeed a useful concept to bring into the discussion. However, Malkin need never have invoked any network theories in order to use that concept. Peregrine Horden and Nicholas Purcell’s The Corrupting Sea achieved much by focusing on the idea of connectivity of micro-regions without invoking social network analysis; this work is essentially a deeper exploration of that idea.
The broad strokes of Greek colonization are well known; there is ample material there for network studies of many different kinds (including work that seeks to generate likely networks, for example as in Rihll & Wilson 1991, the work of Tim Evans, Ray Rivers, and Carl Knappett, my own Travellersim). Malkin lays out the groundwork of the relevant concepts in chapter 1. But on p18 and 19 one reads,
Graphic illustrations of wide-ranging Mediterranean networks in the form of connective graphs usually prove to be unhelpful. Two-dimensional representations of connectivity mostly turn out to be messy “spaghetti monsters” with very long verbal explanations that are needed to accompany them… I have opted for the larger canvass of what seems to me highly probable at the risk of not presenting statistics and formulae that I am incapable of offering due to the state of our sources of knowledge”
Malkin takes pains on p16 to distinguish between ordinary (whatever that may mean) ‘networks’ and the ‘networks’ of network analysis, as if the two were distinguishable. They are not. The only difference is that in one we are using a metaphor, and in the other, we have taken pains to try to outline as fully as possible the connections relevant to the question we are asking, to understand the implications of the topology (yes, the statistics) for what they might mean for history. To invoke a small-world (a precise concept in network terms) without actually measuring to see if small world conditions are fulfilled does damage to the concept and to the analysis.
Elijah Meeks has recently written about developing conventions for the representation of network data, drawing on the long history of cartographic literacy. As far as Malkin’s critique of the visualization of networks go, it’s well founded: but the visualization has never been the endpoint, the raison d’etre, for the exercise. It’s the statistics. If you don’t know the shape of the thing, the important nodes (cities, individuals, extra-urban sanctuaries, what have you), how can you claim to be doing any sort of network analysis?
Scott Weingart has written about ‘halting conditions’, about knowing where to draw the linewhen your data are necessarily complex and in practice, infinite:
The humanities, well… we’re used to a tradition that involves very deep and particular reading. The tiniest stones of our studied objects do not go unturned. The idea that a first pass, an incomplete pass, can lead to anything at all, let alone analysis and release, is almost anathema to the traditional humanistic mindset.
Herein lies the problem of humanities big data. We’re trying to measure the length of a coastline by sitting on the beach with a ruler, rather flying over with a helicopter and a camera. And humanists know that, like the sandy coastline shifting with the tides, our data are constantly changing with each new context or interpretation. Cartographers are aware of this problem, too, but they’re still able to make fairly accurate maps.
It is not acceptable for ancient historians to bemoan the incompleteness of our sources – to use that as a crutch for not doing something – and then to go on and write another 224 pages. We’ve been studying the ancient world for several centuries now. Surely we’ve got enough material to be able to draw a line, to map something out, yes?
Should you buy this book? By all means, yes. Its roundup of the major themes and ideas in network studies in chapter 1 is valuable, and will no doubt be useful for those wishing to do formal network analysis, insofar as it establishes network theory in the broader classicist conversation. I’ve focused primarily on the first chapter in this review, since much of my teaching and research at the moment explicitly concerns network analysis in antiquity. The materials presented in subsequent chapters (Island Networking and Hellenic Convergence; Sicily and the Greeks; Herakles and Melqart; Networks and Middle Grounds in the Western Mediterranean; Cult and Identity in the Far West) do indeed move the conversation on from stale center-periphery models, and should be lauded. It would perhaps have been better though if it had not been framed in terms of a theoretical/methodological framework that is not, in fact, used.
[disclosure: I asked Oxford UP for a review copy when I saw it in the catalogue, in the hopes that I could use it as a text in an upcoming course on digital antiquity. I do not think I will be doing so, given my issues indicated here.]
Digventures, Flag Fen, and Crowd-everything archaeology
On 29th February 2012, DigVentures, a social enterprise dedicated to funding sustainable archaeology projects, launched a 60 day funding round for Europe’s first ever crowdfunded and crowdsourced excavation, on the iconic Bronze Age site of Flag Fen.
Archaeology has had a long history of relying on volunteers and patronage (whether individual or institutional) for support. The first excavation I went on, as a college student, was largely funded that year by the members of my class. $3000 a pop, as I recall. That’s a typical model in North America (running one’s academic excavation from fees paid by your crew), which I was suprised to learn was not the case in the UK, when I arrived at Silchester as a grad student.
Digventures is a new spin on the model. Led by Brendon Wilkins, Digventures is trying to raise 25 000 pounds through a crowdfunding model that allows participation at a variety of levels. From ‘inside looks’ at the process to full on dig experience, it’s a nice way of allowing differing access to the process of archaeology:
At whatever level people choose to support, they will be taking part in a groundbreaking, game-changing archaeological experiment as a key member of the team. Every ‘Venturer’ will receive a copy of the site report with their name acknowledged in the front, topped off with an invitation to the End of Site party, where the initial results will be presented.
I really like that everyone involved will receive formal acknowledgement. That’s something that should happen much much more often in archaeology. What I would also like to see happen is that the interpretation of the site be crowdsourced too. David Wilkinson a number of years ago wrote in the IFA’s ‘The Archaeologist’ (I think; pulling from memory here) wrote about the ways all of the experiences of archaeology, the stories, should be incorporated into the overall interpretation. Will participants on the project contribute their own interpretations, experiences, responses to the process? Will these end up in the final report? With digital media, there’s no reason why not.
Good luck to Digventures! You can support the project at http://www.sponsume.com/project/digventures-flag-fen-lives-1

