Home » environments (Page 2)
Category Archives: environments
New Talent Tuesdays: 3dHistory & Steve Donlin
I’m pleased to announce a new occasional series here on Electric Archaeology: “New Talent Tuesdays”. I have been getting queries from grad students, talented amateurs, avocational archaeologists and historians, about the possibility of contributing to this blog. At first, I was reluctant… but then I thought, why? And no good reason presented itself. So, if I can help someone else join the conversation then that certainly fits the mission of this blog, and academe more generally! If you are interested in contributing, send me a note with a brief background, links to your work, and your ideal topic.
Without further ado, I am pleased to introduce Steve Donlin and his work on 3d representation. Steve is a graduate of University of Maryland with a Bachelor’s Degree in Ancient History. He currently works outside of the field, but volunteers for numerous historical societies and blogs at 3dhistoryblog.com
Bringing History to Life through 3d Visualization
I graduated in 2007 from the University of Maryland with a History Degree. Unimpressive GPA, but still over a 3.0. I was happy with my path in college but I was a little afraid of the prospect of finding work. I had tons of student loan debt already so I wasn’t thinking Grad School. I took the first job I could find. I began working at the Four Seasons Washington, DC doing Audio Visual work. Setting up events and selling clients on all the wonders fancy AV could bring to their meetings- not exactly groundbreaking research on Rome or Egypt!
After a year of working for the company, I was introduced to a program that really has begun to change my life and my direction. I began creating 3d models and renderings with Google Sketchup. Sketchup is a free program distributed by Google that is a more user friendly version of AutoCAD. Coupling that together with Kerkythea, a free open source rendering program, I began creating 3d renderings of our events and hotel space for our clients. You can see some of my work here. I am still learning and hope to increase my talents. My career path had gone in a new direction.
One evening I was sitting around watching the History Channel and the old series Engineering an Empire came on. It hit me; I have found a way to meld both parts of my life. 3D Visualization is a perfect way to bring Ancient History to life. Not only are so many famous monuments from history destroyed or badly damaged; the ones we currently have are not even as impressive as they would have been in their day. A great example is that Trajan’s Column originally would have been in lush color. Check out a report here. What a way to bring this back to life!
How did I get involved in Historical 3d Visualization? Well I started reading articles about creating your own business, your own blog, or just simply starting your own project. One great piece of advice was to start tweeting about what you are interested in. So I created 3dhistory on Twitter. I began to document all the work I was planning on trying or just some interesting posts that I found. I am now up to 52 followers, not impressive, but hey they are real people!
About a month in something amazing happened. I began tweeting about a company I read an article about in Archaeology Magazine: CyArk. CyArk is a nonprofit, noncommercial project of the Kacyra Family Foundation located in Orinda, California. CyArk’s mission statement is that they are
“[...]dedicated to the preservation of cultural heritage sites through the CyArk 3D Heritage Archive, an internet archive which is the repository for heritage site data developed through laser scanning, digital modeling, and other state-of-the-art spatial technologies.”
Pretty cool stuff I thought. I mentioned them in a few posts and they sent me back a message saying they had a lot of very accurate laser scans of Pre-Columbian monuments that could be used to create 3d models.
This started a dialogue that ended up with me creating a 3d Model of their laser scan of Monte Alban, the original capital of the Zapotec Empire. I was able to use their cloud point technology and Sketchup to recreate the largest building at Monte Alban for their website. Check it out. I currently am working on sites at Chichen Itza for them.
I give all my thanks to social networking and the urge to actually put in extra time and put myself out there. I volunteered for a job I did not know I could finish. I took a different approach and now I have a great contact in a bourgeoning field which interests me greatly. I plan on continuing this work as much as I can. If you are not currently involved in social networking you should be! I was able to get in contact easily with a company I read about in a magazine. I do not know how that would have been possible years ago.
I hope to continue to show these projects more and promote the use of 3d Visualization in history. Soon I will be launching 3dhistoryblog.com where I will document my work and the tireless work of others. There is amazing stuff out there that truly can bring history to life.
Rebuilding Catalhoyuk
On my reading list:
Colleen Morgan, Rebuilding Catalhoyuk (full text)
Building virtual models of archaeological sites has been seen as a legitimate mode of representing the past, yet these models are too often the end product of a process in which archaeologists have relatively limited engagement. Instead of building static, isolated, uncanny, and authorless reconstructions, I argue for a more active role for archaeologists in virtual reconstruction and address issues of representational accuracy, personal expression in avatars and peopling the virtual past. Interactive virtual worlds such as Second Life provide tools and an environment that archaeologists can use to challenge static modes of representation and increases access to non-expert participants and audiences. The virtual model of Catalhoyuk in Second Life is discussed as an ongoing, multivocal experiment in building, re- building, and representing the past and present realities of the physical site.
Digital Media and Learning Competition, HASTAC, archaeological entries
Some archaeological entries in this year’s competition:
Virtual Heritage: Engaging and Exploring our Past in Second Life
Posted by dmlcAdmin 2 days ago
The heritage sites of the Mississippi Delta are important cultural monuments. This project brings three key Arkansas heritage sites into Second Life, allowing direct access to those sites for students and the general public. This virtual learning platform will be designed to allow a direct engagement with historic material.National Geographic Treasures of the Earth Lab
Posted by dmlcAdmin 2 days ago
The Children’s Museum of Indianapolis is planning a new exhibit called Treasures of the Earth. The goal is to create an adventure in archaeology featuring three major archeological discoveries and a lab where families can use technology to learn about science and uncover clues to the past.Shipwreck: The Underwater Archaeology Game
Posted by dmlcAdmin 2 days ago
Dive a hundred feet below sea level and take a voyage back hundreds of years in a virtual simulation game to learn how scientific archaeological methods are used to survey, explore, excavate and interpret submerged cultural resources.Stone Mirror: Making Archaeology Transparent
Posted by dmlcAdmin 2 days ago
Stone Mirror introduces archaeology via participation in a 3-D “virtual dig” of Çatalhöyük, Central Anatolia (southern Turkey). Based on Swigart’s Stone Mirror: A Novel of the Neolithic, students experience both past and present to create a “path of inference” from discovering objects to creating narratives describing their historical meaning.Cyber-Archaeology: Playing, Learning, Reconstructing Ancient Worlds
Posted by dmlcAdmin 2 days ago
The goal is to create a system of virtual collaborative environments able to teach how to virtually reconstruct ancient worlds in 3D, involving a community of young users. The system is based on the following archaeological case studies: Roman imperial Villas, ancient Chinese tombs and Mayan sites.
Electric Archaeology: 3 years in the Blogoverse
I just realized. I’ve been intermittently blogging now for three years, as of this December past. In that time, I think I’ve remained more or less true to the ‘mission’ of Electric Archaeology – to try out new techs, recount experiments, disseminate my research, in new media for archaeology and history. There have been times when I could post thoughtful, in-depth pieces; and times when I’ve merely passed on the interesting things that have turned up in my inbox. As of this morning according to WordPress, Electric Archaeology has had over 85,000 views, spread across 394 posts. There have been 329 comments made. I have 62 categories – clearly I need some rationalization there.
I sometimes toy with the idea of moving Electric Archaeology to my own space, so I can put some better analytics on it, but for whatever reason, that just doesn’t happen…
The all time most viewed posts on Electric Archaeology (the most recent posts of course are at the bottom, having had less chance to be viewed):
The spatial analysis of past built environments: call for papers
from my inbox:
CALL FOR PAPERS
————————————————
Dear All,
We would like to let you know about an interdisciplinary and international
workshop on spatial analysis of past built spaces that will take place in
Berlin on the 1st and 2nd of April 2010 (please see details below). Our
two-day workshop aims to promote discussion between a range of researchers in the disciplines of history/archaeology, urbanism, architecture, and computer science who have an interest in the spatial analysis of the built environment, and especially of historic and prehistoric spaces.
A number of very interesting speakers will be participating, and we would
be happy to consider a few more paper abstracts from colleagues willing to
share their views on a topic relevant to the aims of the workshop. Some of
the discussants and speakers will be:
Prof. Bill Hillier (keynote speaker-The Bartlett School of Architecture,
University College London)
Dr David Wheatley (University of Southampton)
Dr Graeme Earl (University of Southampton)
Hannah Stoeger (University of Leiden)
Prof. John Bintliff (University of Leiden)
Dr. Akkelies van Nes (Delft university of Technology)
Piraye Haciguzeller (Université catholique de Louvain)
Dr Quentin Letesson (Université catholique de Louvain)
Ulrich Thaler (German Archaeological Institute Athens)
Dr. Eleftheria Paliou (Topoi Excellence Cluster)
If you are interested in participating please send us your abstracts
(30min for presentation +questions) at epaliou@zedat.fu-berlin.de by the
20th of January 2010.
All the best,
The organisers
Eleftheria Paliou
Undine Lieberwirth
Silvia Polla
Interdisciplinary and international workshop on spatial analysis in past
built environments
The Area A-III (Archaeoinformatics) of Topoi Excellence Cluster, is
organising a two-day workshop on “Spatial analysis of past built spaces”.
The workshop is scheduled for the 1st and 2nd of April 2010, at the Topoi
building, Free University, Berlin. The two-day workshop aims to promote
discussion among a range of researchers in the disciplines of, history/archaeology, urbanism, architecture, and computer science who have an interest in the formal spatial analysis of past built environments. A
summary of the workshop can be found below. More information about the
Topoi Excellence Cluster can be found at: www.topoi.org
The workshop is funded by the Topoi Excellence Cluster and there are no
registration fees.
Summary of the workshop:
Background:
Within archaeology, computer-based spatial analysis (for example,
GIS-based analysis) has been widely applied to the investigation of
historic and prehistoric space, both domestic and ritual. Typically,
however, the focus has been on larger spatial scales (‘landscapes’) rather
than urban spaces and buildings. More recently, a range of formal spatial
analytical methods have begun to be developed for the study of human
engagement, experience and socialisation within the built environment.
Many, although not all, of these emanate from the fields of architectural
and urban studies. Methodologies whose origins lie in Hillier and Hanson’s
Space Syntax, and in formal methods developed in the field of urban
studies (using, for example, axial and visibility graph analysis,
http://www.vr.ucl.ac.uk/research/vga/) are now gaining in popularity among researchers of historic and prehistoric urban environments; concepts such as visibility, movement, and accessibility within urban spaces have been given increasingly more weight in contemporary studies of built spaces
dated in a variety of periods, such as the Aegean Bronze Age, Iron Age,
Roman period, Byzantine and Medieval Eras. The application of these new
methods within the realms of history and archaeology therefore appears
promising. Archaeological and historical research would clearly have a lot
to gain from theoretical and methodological frameworks that aim to
investigate human-environment relationships and social aspects of built
space. Equally, archaeological and historical approaches may have a
distinct contribution to make to contemporary architectural theory and
urban design concepts. An interdisciplinary meeting that brings together a
variety of researchers including archaeologists, architects, urban
planners and computer scientists to discuss common areas of interest
could, therefore, encourage new directions of research in the study of
built environment.
Structure:
Presentations and discussion will take place mainly at the first day of
the workshop. The program will be arranged so that around two-thirds of
time will be dedicated to pre-prepared material, and one third for open
discussion. The invited participants will be asked to make a presentation
on spatial analysis methods that are applicable in past built
environments, such as access analysis, visibility graph analysis, isovist
analysis, agent-based models of pedestrian movement, 3D visibility
approaches. These topics raise questions which would benefit greatly from
a collaborative framework of specialists. These include:
How can spatial analysis facilitate a better understanding of human
engagement, experience and socialization in prehistoric and historic
spaces?
Can methodologies developed for the investigation of contemporary
environments be successfully applied in historical and archaeological
datasets? What are the limitations? Which research directions have greater
potential to prove fruitful in future research on historic and prehistoric
built spaces?
What, if anything, can archaeological and historical perspectives
contribute to research into contemporary architectural and urban studies?
Are there any human behavioral processes in the built environment that are
common to modern, historic and prehistoric people?
The second day will be partly dedicated to a series of ‘show and tell’
demonstrations of software and analytical methods. An open forum will be
organised, with both presentation and computational facilities available
to those that are interested in participating to this event. Researchers
will be able to demonstrate software, data sets or tools, to run ‘hands
on’ demonstrations and discussions about spatial analysis in built spaces.
Software Turns that Cheap Camera into a 3d Scanner
Now: can you think of some archaeological applications?
See this post in Wired.
It’s called ProFORMA, or Probabilistic Feature-based On-line Rapid Model Acquisition, but it is way cooler than it sounds. The software, written by a team headed by Qui Pan, a student at the Department of Engineering at Cambridge University in England, turns a regular, cheap webcam into a 3D scanner. Normally, scanning in 3D requires purpose-made gear and time. ProFORMA lets you rotate any object in front of the camera and it scans it in real time, building a fully 3D texture mapped model as fast as you can turn an object. Even more impressive is what happens after the scan: The camera continues to track the objsct in space and matches it’s movement instantly with the on-screen model.
I haven’t found a website for this software yet, and I have no idea when/if it is available, but let’s hope it is soon. Should be a boon to those folks who are creating immersive archaeological simulations of real sites & artefacts (Colleen?)
edit: the website address turns up in the last few seconds of the video at 3.16, http://mi.eng.cam.ac.uk/~qp202
Masters and Doctoral Theses on Serious Games
A list maintained by Katrin Becker at SFU, ‘Serious Games Pathfinder‘:
The following is a list of Master’s and Doctoral theses that have been completed that have to do with serious games (and in some cases more broadly with digital games). Doctoral Theses are marked in bold. You can get more info on each thesis by clicking on the associated ‘details’ link.
Note: I am just starting to develop this list. So far, almost all the theses are Canadian ones. If anyone has a thesis they would like me to add, please let me know the following:
Name, Title, Year, Degree, Country, Institution, Department, Abstract, URL to the thesis (If you are willing, I’d like your nationality too).
Please send info on theses that are about DIGITAL GAMES ONLY (I am not interested in theses about Game Theory (i.e. math), ELearning, Virtual Spaces, Social Websites, Blogging, Graphics, AI, … UNLESS they specifically focus on applications to or for digital games)
I reproduce below the listing she has for 2008:
2008
| details | Applications of CSP solving in computer games (camera control) | Ali, Mohammed Liakat | ![]() |
| details | The invention of good games: understanding learning design in commercial video games | Becker, Katrin | ![]() |
| details | Gamers as learners: Emergent culture, enculturation, and informal learning in massively multiplayer online games | Chu, Sarah | ![]() |
| details | Consistency Maintenance for Multiplayer Video Games | Fletcher, Robert D. S | ![]() |
| details | Homeless: It’s No Game – Measuring the Effectiveness of a Persuasive Videogame | Lavender, Terrance | ![]() |
| details | The “Heat Game”: an augmented reality game for scientific literacy | Rees, Carol | ![]() |
| details | Beyond Fun and Games: Interactive Theatre and Serious Videogames with Social Impact | Shyba, Lori | ![]() |
| details | Believability, Adaptivity, and Performativity: Three Lenses for the Analysis of Interactive Storytelling. | Tanenbaum, Joshua Glen | ![]() |
| details | Adolescent problem gambling: relationship with affect regulation, Internet addiction, and problematic video game playing | Taylor, Robyn N | ![]() |
| details | Video game expertise and visual search and discrimination | Wu, Sijing | ![]() |
| details | Computer-aided exercise | Yim, Jeffrey W.H | ![]() |
Visualisation in Archaeology
An interesting project hosted by Southampton in the UK and English Heritage – see the full website here. They’re hosting what looks to be a fascinating wee conference in October:
Visualisation In Context:
An Interplay of Practice and Theory
22 – 23 October 2009
Hosted by the University of Southampton
The 2009 VIA Workshop is designed to probe the intersections between theory (which might traditionally be represented in terms of critique – linear and written) and practice (which might increasingly be expressed in terms of production – non-linear and visual) within the field of archaeology as well as other disciplines from the humanities and the sciences.
Check out the VIA showcase:
| Online Research Showcase |
| Centred on the visualisation of data in both archaeology and the wider fields of the social sciences, arts, and science and technology studies. Like the bibliography, these summaries aim to link practitioners across disciplines, highlight innovative visual projects, and offer a platform for future planning and discussion of best practices around archaeological visual method and theory. |
| Archaeology and Community Museology: Ancient Egyptian Daily Life Scenes in Museums | ||
| Gemma Tully University of Southampton |
||
| Choreographic Morphologies: Interdisciplinary Crossovers in the Use of Digital Visualisation Methods in Dance and Archaeology | ||
| Helen Bailey, Stuart Dunn, James Hewison, Martin Turner King’s College London University of Bedfordshire University of Manchester |
||
| Fractured Media: Challenging the Dimensions of Archaeology’s Typical Visual Modes of Engagement | ||
| Sara Perry University of Southampton |
||
| Framing Machu Picchu: Science, Photography and the Making of Patrimony | ||
| Amy Cox University of Florida |
||
| Imag(in)ing the Other at Dura-Europos | ||
| Jennifer Baird Birkbeck College, University of London |
||
| Institutionalising Images: Early Visualisation Networks in Aegean Archaeology | ||
| Deborah Harlan University of Sheffield |
||
| Interactive Panoramas and 3D Modelling Based on Panoramas | ||
| Karol Kwiatek, Martin Woolner, Simon Standing, Jes Martens University of Plymouth, Institute of Creative and Cultural Industries University of Oslo, Norway, Museum of Cultural History |
||
| OKAPI Island in Second Life | ||
| Ruth Tringham, Noah Wittman, Colleen Morgan University of California, Berkeley |
||
| Pervasive Gaming, Education, and Cultural Heritage: Emplaced Interpretive Games at the Presidio of San Francisco | ||
| Ruth Tringham, Colleen Morgan University of California, Berkeley The Presidio Archaeology Lab |
||
| Reflexive Representations: The Partibility of Archaeology | ||
| Andrew Cochrane, Ian Russell Cardiff University University College Dublin |
||
| Representing Prehistory: The Biographies of the Robenhausen Lake Dwelling Collections at the Cambridge Museum of Archaeology and Anthropology (2008-2009) | ||
| Katherine Cooper University of Cambridge |
||
| SahulTime: Rethinking Archaeological Representation in the Digital Age | ||
| Matthew Coller Monash University, Melbourne, Australia |
||
| Scandalous Artefacts | ||
| Alessandro Zambelli Bartlett School of Architecture, University College London |
||
| Strategies of Visualisation in German Archaeology, 19th-20th C | ||
| Stefanie Klamm Max Planck Institute for the History of Science Humboldt University, Berlin |
||
| The Archaeological Eye: Visualisation and the Disciplinary Foundations of British Archaeology | ||
| Sara Perry University of Southampton |
||
| The Gateway to Sarup | ||
| Niels H. Andersen, Maria Isenbecker, Camilla Bjarnø, Jan Solheim Moesgård Museum, DenmarkSamsøgades Skole, Denmark Supported by the Danish Ministry of Culture and the Danish Ministry of Education |
||
| The Remediated Places Project | ||
| Ruth Tringham, Michael Ashley, Steve Mills, Eric Blind, Jason Quinlan, Colleen Morgan University of California, Berkeley |
Top 100 Learning Games, according to Upside Learning
From the Upside Learning Blog
- It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008
- Building Better Learning Games- Learning Visions, April 9, 2009
- Marc Prensky – Digital Game-Based Learning
- Gadgets, games and gizmos for learning- Clive on Learning, January 29, 2008
- How to Delight and Instruct in the 21st Century
- What Makes a Learning Game?
- Serious Games Blog
- mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson- Ignatia Webs, November 12, 2008
- Marc Prensky – Twitch Speed, June 17, 2009
- Using computer games in education- ThirdForce Blog, January 30, 2009
- Digital games and learning gains (PDF), June 17, 2009
- Learning in Immersive worlds: A review of game-based learning
- Army War College – digital game resources
- Immerse Yourself in Another Language- Kapp Notes, June 3, 2008
- Resources: Games and Gaming in Education- Don’t Waste Your Time
- Which name is better – Serious Games or Educational Simulations or…?- The Learning Circuits Blog, October 13, 2007
- Interactive learning with game-based design principles
- More Educational Games- Kapp Notes, August 7, 2008
- Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009
- The Art of Making Video Games- Kapp Notes, June 10, 2008
- Linking Commercial Games with Defense
- Colleges Play Games- Kapp Notes, May 27, 2008
- Casual Games get Serious, June 17, 2009
- Aspects of Game- Based Learning
- Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007
- Educause
- Digital Game Based Learning
- Good Video Games and Good Learning
- Digital Games: A Motivational Perspective
- The use of computer and video games for learning
- For a Better World: Digital Game and the Social Change Sector
- Games for Change – Toolkit
- Lego Games
- Additional Resources for Digital Game-Based Learning
- Why Are Video Games Good For Learning?
- Teaching Educational Games Resources
- using the technology of today, in the classroom today
- Simulation Games – A Learning Tool
- Video games and the future of learning
- moving learning games forward
- 36 Learning Games to Change the World
- Game Development Research
- BBC School Games
- Yes You CAN Create E-learning Games- Bozarthzone , June 22, 2007
- Apple Learning Games
- And You Thought Mechanical Engineering was Boring- Kapp Notes, August 14, 2008
- Adopting Digital Game-based Learning: Why and How- Upside Learning Blog, March 26, 2009
- ZaidLearn: 75 Free EduGames to Spice Up Your Course!, December 11, 2008
- A Theory of Fun- Clive on Learning, August 16, 2007
- Games e-Learners Play, April 29, 2009
- The treatment matrix- Clive on Learning, August 5, 2008
- PDF: Serious games: online games for learning (PDF), June 17, 2009
- Where games, sims and 3D worlds meet- Clive on Learning, June 24, 2007
- The Top 5 Platforms for Creating Educational Video Games « Educational Games Research, June 17, 2009
- Caspian’s ILS taxonomy- Clive on Learning, November 17, 2008
- 24 Questions about computer games and education- The Learning Circuits Blog, August 8, 2005
- Casual and Serious Digital Games for Learning – Some Considerations- Upside Learning Blog, April 17, 2009
- Clark Aldrich’s Style Guide for Serious Games and Simulations: costs for simulation, December 11, 2008
- Gadgets, Games and Gizmos: Learning Algebra in a Game- Kapp Notes, November 19, 2006
- Latest Issue of The Escapist Focuses on War Games and Gaming, September 23, 2008
- Games and the Gamer Generation: Keynote- Kapp Notes, August 10, 2007
- Games and Learner Assessment- Kapp Notes, May 30, 2008
- World Bank: Serious Games and Urban Planning, October 30, 2006
- Top 10 Educational Games of the 1980s- Kapp Notes, September 20, 2008
- Game Studies 0102: Cultural framing of computer/video games. By Kurt Squire, June 17, 2009
- It’s Monday, Are You Stressed? Relax with a Unique Video Game- Kapp Notes, October 29, 2007
- Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins: From Serious Games to Serious Gaming (Part Four): Labyrinth, November 14, 2007
- Save Planet Helios from ecological devastation!-3D Game by IBM- Kapp Notes, August 29, 2008
- Serious Games: Slideshow of examples from an event at Harvard Business School, December 13, 2007
- Email Games, June 17, 2009
- Trends with Games, December 23, 2008
- Learning Circuits – ASTD’s Online Magazine Covering E-Learning
- Learning in Video Games
- Hong Kong Digital Game Based Learning Association
- Gadgets, Games and Gizmos: MMORPG in ICT Education- Kapp Notes, January 16, 2007
- GDC’s Serious Games Summit- Upside Learning Blog, April 3, 2009
- Rapid authoring for immersive games and sims- Clive on Learning, January 26, 2009
- Gadgets, Games and Gizmos: ESL in SL- Kapp Notes, February 13, 2007
- What is a Game? The Art of Computer Game Design, June 17, 2009
- TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009
- Why Most Off the Shelf Commerical Games Will Not Work in Education? And What Is The Alternative?, June 17, 2009
- Textra Games, June 17, 2009
- Shootorials: Kongregate Teaches You How To Make Your Own Games, October 22, 2008
- Predictions for 2009, December 30, 2008
- Simulations – Are They Games (PDF), June 17, 2009
- Serious Games Enhancing The Rehabilitation Environment, June 17, 2009
- Training Games, June 12, 2007
- Eight Myths About Video Games Debunked, June 17, 2009
- Computer Games and the Military: Two Views, June 17, 2009
- Serious Games, June 17, 2009
- Social Sites, Design, Informal Learning, & Brain Games, May 4, 2009
- Groupboard, May 7, 2008
- Why Do People Play Games? – The Art of Computer Game Design, June 17, 2009
- Video games are good for you!, February 13, 2009
- Army is to Spend $50 Million in Edutainment for Troops, November 25, 2008
- Playing with Our Heads – Why Video Games are Making our Kids Smarter-and more obedient, June 17, 2009
- Federal Consortium on Virtual Worlds, November 19, 2007
- Examples of Games Based Learning, June 17, 2009
- Interesting Web Sites for Game-Based Training, e-Learning and Education:, June 17, 2009
- Fourteen Forms of Fun, June 17, 2009
Historical Maps, GIS, and Second Life
I’ve just come across a presentation (in three parts) given by David Rumsey, over a year ago. Worth a view!
“A talk given by David Rumsey at the March 6, 2008 launch of his historical map library and exhibition in the virtual world of Second Life. The talk was delivered at the Rumsey Map Islands in Second Life. All of the maps in the talk can also be seen and downloaded from Rumsey’s free online map library at www.davidrumsey.com“
Part I
Part II
Part III



