On a similar theme to the last post, a game called ‘The Sky Remains’. It uses Mscape technology, which I’ve written about in an archaeological context here.
From ‘The Sky Remains‘:
The Sky Remains is a new type of cross-platform game. Combining interactive narrative, social networking, geocaching, alternate reality gaming and Hewlett Packard’s Mscape technology.
Once you sign up for free to The Sky Remains site you enter the fictional world of The Sky Remains 6th Dimension Detective Agency. You become an Agent of the 6th Dimension and are given your first case. You’ll find all the clues you need in The Sky Remains site but you won’t just be using the internet; you’ll also be taking part in outdoor activities, treasure hunts and geocaching as well as using the latest GPS software. Through The Sky Remains site you’ll be able to share all your findings and activities surrounding the game with all the
other players, using the site’s social networking tools.
The Sky Remains offers official content which allows you to follow an interactive and re-playable narrative both as a single player and as a member of The Sky Remains community. The Sky Remains site is also open to user- generated content, so that once you’ve completed the first story, you can add your own case to the files, using text, video and photographs to weave your own interactive narratives. Once you’ve started playing, the sky’s the limit!
A number of posts in the various blogs I read has sent off a train of thought… stay with me and see if we jump the track or not.
The apartment is quite attractive and perfectly functional in all the typical ways, and its added features remained largely unnoticed by its inhabitants for quite some time after they moved in, in May of 2006. Then one night four months later, Cavan Klinsky, who is now 11, had a friend over. The boy was lying on the floor in Cavan’s bedroom, staring at dozens of letters that had been cut into the radiator grille. They seemed random — FDYDQ, for example. But all of a sudden the friend leapt up with a shriek, Ms. Sherry said, having realized that they were actually a cipher (a Caesar Shift cipher, to be precise), and that Cavan’s name was the first word. (slideshow showing the apartment)
This is quite cool, and was taken up all around the blogosphere. Tracking it brought me to The Guardian Newspaper Games blog (which is quite good, by the way). On that site, it’s filed under ‘Alternate Reality Games’… which got me to thinking (always dangerous, I know).
Here’s the idea – archaeological sites (or historical sites in general) open to the public tend to be curated with a sort of earnestness that can put people right off (my wife, for instance, refuses to visit any of these with me, but that may in fact be the fault of her live-in tour guide). Perhaps we should be taking a cue from Mr. Clough, the architect of the Manhatten Puzzle Apartment and salt our interpretation materials with puzzles, clues, codes and ciphers. What I’m suggesting isn’t that we should cater to the pseudo-archaeology crowd. Rather, have our standard interpretational panels etc, but incorporate another layer of information to draw people in… For instance, in Gatineau Park where I sometimes work is an estate left to the nation by MacKenzie-King, a Canadian Prime Minister. King was something of a landscape designer, and so he built follies around his estate. These all have information panels, with the regular who-what-when-where-why. But King was active all over Canada… interpretation with clues built in (and these would also be all over the internet too, natch) could draw the visitor to explore some of King’s other landscaping activities, those of his contemporaries both in Canada and abroad… a mystery to unravel by the ever-so-slightly more observant visitor.